Healing potions are deep, shimmering red elixirs with a refreshing, effervescent taste. These potions are crucial for quick recovery, though their availability is limited. Small towns may have only a few, while cities offer more (but they are not in unlimited supply). Potions require one action to drink or to administer to an adjacent willing creature.
Healing Potions
Core Rules v2 p. 36
Official Variants
1Thrown Potions
VariantCore Rules v2 p. 54
Treat potions like Ranged attacks (Range 8). The potion misses on a 1; otherwise it heals for half as much since some splashes away and is wasted.