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Turns, Rounds & Encounters

Core Rules v2 p. 15

A Turn is when a hero or group of monsters acts. A Round is when all creatures have taken a turn. Creatures act simultaneously “in-world,” so Rounds and Turns both take roughly 6 seconds. An Encounter is all of the rounds in a particular combat.

1/Turn Abilities. If you perform one on your turn, and can find a way to perform it on another creature’s turn, you can do it again (e.g., Sneak Attack combined with Opportunity Attack or Coordinated Strike!).

1/Round Abilities. These reset whenever your own turn ends (e.g., when you Defend, you cannot do so again until your next turn ends).

FAQs

1

Can spells and abilities exceed the normal action cap?

Official

Core Rules v2 p. 55

Spells/Abilities like Heart’s Fire and Electrocharge can bring you above your normal action cap.

Related Rules

5
Heroic ActionsCombat / Actions
Heroic ReactionsCombat / Reactions
InitiativeCombat / Encounter Flow
SurpriseCombat / Encounter Flow
Turn OrderCombat / Encounter Flow