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morkaphene

morkaphene

Cops: Call for Backup.

Attacks gain: "On crit: spawn 2 Cop Minions within Reach 10."

Corpos: Targeted Ads.

On crit, the target’s HUD, cyberware, weapon sight, comms, or other visible tech floods with ads, legal warnings, firmware prompts, or corporate popups. The target is Dazed.

Critty Cats: Good Kritty!

Attacks crit on a 2, 3, or 4.

Critty Cats: Bad Critty!

Attacks against this creature miss on a 1 or 2.

Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Gangers: Gang Up.

This creature has Advantage on attacks if another ally is adjacent to the target.

Machines: Networked.

This creature has Advantage on attacks against a target that was damaged by another Machine ally this round.

Military: Military A.I.

At the start of combat, choose one enemy as the Priority Target. Military creatures have Advantage on attacks against that target. When the Priority Target is defeated, choose a new Priority Target.

Ninja: Shadow Arts.

Reaction (1/round): after you take damage from an attack, Teleport 3.

Ninja: Sneak Attack.

Advantage on attacks against Distracted targets.

Nomads: Evasive Maneuvers.

When a Nomad vehicle is crit, it may immediately move 4 spaces before damage is applied. The crit still hits.

The Dregs: No mourners, no funerals.

If an attack would reduce you to 0 HP, you may force the attacker to reroll it and keep the lower of the two rolls.

Yakuza: Blood Debt.

When a Yakuza becomes Bloodied but survives, it may immediately make one attack against the creature that Bloodied it.