Ninja

Masters of the shadowy art of Ninjitsu.

Ninja: Shadow Arts.

Reaction (1/round): after you take damage from an attack, Teleport 3.

Ninja: Sneak Attack.

Advantage on attacks against Distracted targets.

Ninja
Lvl 1/4
  • Slash.

    1d6 (follows minion rules)

Ninja
Lvl 1 Skirmisher
26
  • Ninja-to (2x).
  • Shuriken..

    (Range 6). Can split damage dice between adjacent targets.

Ninja
Lvl 4 Controller
M40
Move 6 and Kusari-gama (2x). 1d8+5 (Reach 2). On hit, choose one:
  • Hobbling strike.

    Slowed. If used twice, reduce speed to 0.

  • Poisoned Blade.

    Dazed.

  • Get over here!

    Target is moved to any space within Reach 2 of the enforcer.

Bandit Captain
Level 8 Solo Boss
M225
DEX++ WIL+
Shadow Shift.

Reaction: when attacked, exchange position with an ally within Range 3. That ally becomes the target of the attack.

After each hero's turn, move 6 then choose one:
  • Ambush! (1/encounter).

    Summon 4 Ninja Minions within Range 3.

  • Poisoned Blade.

    Attack for 3d6+5 damage. On hit: Dazed.

  • Smoke Bomb.

    3d6 damage to each enemy within Range 2 and Ninja Boss becomes Invisible until his next attack.

BLOODIED:

At 113 HP, regains 1 use of Ambush!

LAST STAND:

The Ninja Boss is dying! 80 more damage and he dies. He immediately makes 1 Poisoned Blade attack against each enemy within Range 2.

Easier: attack aggressively with minions so that heroes are more likely to eliminate them quickly. Deadlier: spread minions out and keep them away from heroes so Ninja Boss gets more uses of Shadow Shift.