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morkaphene

morkaphene

Cat
8/LVLSTR+, DEX+
Large Adventuring Companion, Monster
Avoidance.

The displacer beast takes no damage on successful STR or DEX saves, half damage on a failed.

Displacement.

Attacks against the displacer beast are made at Disadvantage.

Each turn, move 8 and:
  • 2 x Tentacle (Reach 2).

    +LVL

Dying:

Scaredy Cat. Attacks against the displacer beast miss on a die roll of 1 or 2.

WOUNDS:
Druid
5/LVL
Elf Adventuring Companion, Stormshifter
Companion.

(1/round) Can Interpose for friends.

Each turn, move 6 then choose 1:
  • • Shillelagh (Reach 2).

    +LVL

  • • Grasping Vines (Range 10).

    . On hit: if target is medium or smaller, they are Grappled (escape DC 12 STR).

  • • Bear Form (1/encounter).

    +LVL. On hit: Prone. Duid also gains LVL temp HP and saves become: STR+, INT-, WIL-. Lasts until HP drops to 0 or Duid chooses to end Beastshift as a free action.

Dying:

When Duid drops to 0 HP, he can Beastshift into a bluebird and fly away.

WOUNDS:
Dog
6/LVLSTR+
Adventuring Companion, Fiend
Keen Senses.

Advantage on Perception checks.

Pack Tactics.

Advantage on attacks if an ally is adjacent to the target.

Each turn, move 10 and choose 1:
  • • Bite.

    +LVL

  • • Fire Breath (1/encounter). (Cone 3).

    . DC 15 DEX save. Half damage on success.

Dying:

Regains 1 use of Fire Breath.

WOUNDS:
Horse
7/LVLSTR+, DEX+
Large Adventuring Companion, Fiend
Fire Immunity.

Immune to fire damage and confers fire resistance to anyone riding it.

Each turn, move 12 or fly 18, and then:
  • • Hooves.

    +LVL

  • • Ethereal Stride (1/encounter).

    The nightmare and up to 3 willing creatures enter the ethereal plane.

Dying:

Regain 1 use of Ethereal Stride.

WOUNDS:
Owlbear
6/LVLSTR++, INT-
Large Adventuring Companion, Monster
Keen Senses.

Advantage of Perception checks.

Each turn, move 8 and:
  • Claws (2x).

    +LVL

Dying:

Rampage. Move 8. May move through medium or smaller creatures. Creatures that are moved through take damage, half on DC 15 DEX save.

WOUNDS: