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morkaphene

morkaphene

Lvl 7
M60
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Yakuza: Blood Debt.

When a Yakuza becomes Bloodied but survives, it may immediately make one attack against the creature that Bloodied it.

Saves.

WIL++, DEX+.

Loyalty Unto Death.

When the Oyabun is hit by an attack, an adjacent Yakuza ally may Interpose for free.

The Family Answers.

When the Oyabun triggers Blood Debt, one Yakuza ally within Range 8 may also attack the creature that Bloodied him.

Choose one.
  • • Quiet Command.

    1/round, one Yakuza ally within Range 8 may immediately make one attack or move up to 6 spaces.

  • • Cane Sword.

    . On crit: target is Dazed.

  • • Engraved Hand Cannon.

    . Range 8.

Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Yakuza: Blood Debt.

When a Yakuza becomes Bloodied but survives, it may immediately make one attack against the creature that Bloodied it.

Saves.

INT+, WIL+.

A Favor Comes Due.

1/round, when a Yakuza ally within Range 8 misses an attack, it may reroll its Primary Die.

Choose one.
  • • Settle This.

    1/round, one Yakuza ally within Range 8 may immediately make one attack. If the target is Bloodied, the attack has Advantage.

  • • Smart Pistol.

    . Range 10.

  • • Monoblade Knife.

50
Yakuza: Blood Debt.

When a Yakuza becomes Bloodied but survives, it may immediately make one attack against the creature that Bloodied it.

Saves.

DEX+.

Honor Cut.

When this creature makes a Blood Debt attack, it deals + damage on hit.

Flash Step.

In addition to its normal movement, it may move up to 3 spaces before or after making a melee attack.

Choose one.
  • • Monokatana.

  • • Throwing Blades (x2).

    . Range 6.

Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Yakuza: Blood Debt.

When a Yakuza becomes Bloodied but survives, it may immediately make one attack against the creature that Bloodied it.

Make an Example.

When this creature hits a Dazed, Grappled, or Bloodied target, it deals + damage.

Choose one.
  • • Knuckle Blades.

  • • Heavy Pistol.

    . Range 8.

  • • Body Check.

    Move up to 3 spaces, then make a Knuckle Blades attack. On hit: Knockback 2.

Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Yakuza: Blood Debt.

When a Yakuza becomes Bloodied but survives, it may immediately make one attack against the creature that Bloodied it.

Pay What You Owe.

When this creature’s attack causes a creature to become Bloodied, that creature is Dazed.

Choose one.
  • • Shock Baton.

    . On crit: target is Dazed.

  • • Heavy Pistol.

    . Range 8.

  • • Grab Collar.

    Target is Grappled. DC 12 STR save to escape.

Lvl 1
22
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Yakuza: Blood Debt.

When a Yakuza becomes Bloodied but survives, it may immediately make one attack against the creature that Bloodied it.

Close-Quarters Shooter.

Does not suffer Disadvantage on ranged attacks adjacent to an enemy if attacking with a pistol.

Choose one.
  • • Tanto.

  • • Suppressed Pistol.

    . Range 8.

Lvl 8 huge vehicle
H1090
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Nomads: Evasive Maneuvers.

When a Nomad vehicle is crit, it may immediately move 4 spaces before damage is applied. The crit still hits.

Saves.

DEX-.

Critical Systems.

If Bloodied and crit, this vehicle is disabled.

Poor Handling.

Can move forward, diagonally forward, or sideways, but not backward. At end of turn, may face any direction.

Plow Through.

May move through Large or smaller creatures. Each takes damage, DC 13 DEX save for half, then suffers Knockback 2 in a direction of its choice. Larger creatures stop its movement, take full damage, and ignore the Knockback.

Bail Out.

When this drops to 0 HP, replace it with 2 Nomad Raiders with 10 HP each.

  • Roof Cannon.

    . Range 14.

Lvl 6 huge vehicle
M1275
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Nomads: Evasive Maneuvers.

When a Nomad vehicle is crit, it may immediately move 4 spaces before damage is applied. The crit still hits.

Saves.

DEX-.

Critical Systems.

If Bloodied and crit, this vehicle is disabled.

Poor Handling.

Can move forward, diagonally forward, or sideways, but not backward. At end of turn, may face any direction.

Plow Through.

May move through Medium or smaller creatures. Each takes damage, DC 13 DEX save for half, then suffers Knockback 2 in a direction of its choice. Larger creatures stop its movement, take full damage, and ignore the Knockback.

Bail Out.

When this drops to 0 HP, replace it with a Nomad Raider with 10 HP.

  • Mounted Cannon.

    . Range 14.

Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Nomads: Evasive Maneuvers.

When a Nomad vehicle is crit, it may immediately move 4 spaces before damage is applied. The crit still hits.

Saves.

STR+, DEX+.

Road-Hardened.

The first time it would be Dazed, Frightened, or knocked Prone, ignore it.

Choose one.
  • • Heavy Revolver.

    . Range 8.

  • • Chain Blade.

M30
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Nomads: Evasive Maneuvers.

When a Nomad vehicle is crit, it may immediately move 4 spaces before damage is applied. The crit still hits.

Convoy Leader.

When a Nomad vehicle starts its turn within Range 8, it may move 2 spaces before acting.

Choose one.
  • • Combat Shotgun.

    . Range 8.

  • • Road Axe.

1230
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Nomads: Evasive Maneuvers.

When a Nomad vehicle is crit, it may immediately move 4 spaces before damage is applied. The crit still hits.

Crash Out.

When this creature takes a crit and survives, the bike is destroyed. Replace it with a Nomad Raider with HP equal to its remaining HP, maximum 10.

Bail Out.

When this drops to 0 HP, replace it with a Nomad Raider with 10 HP.

  • SMG.

    . Range 8.

25
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Nomads: Evasive Maneuvers.

When a Nomad vehicle is crit, it may immediately move 4 spaces before damage is applied. The crit still hits.

Choose one.
  • • Machete.

  • • Heavy Revolver.

    . Range 8.