Rise of the redscales

Lvl 3 humanoid - Defender
M20
Choose twice.
  • Mace to the face..

    On crit: Dazed.

  • Shield of Faith.

    (Reach: 6) Target gains Heavy Armor (concentration: Up to 1 min).

Made by SanityWithIn for Monster Monday Week 29: Support.

Lvl 12 fiend (devil) - Controller
H90
Damage Interactions.

Fire (I), Poison (I)

Infernal Jailor.

Attacks also damage other restrained enemies.

  • Chains (3x).

    (Reach: 4) 2d6+4. On damage: Restrained (escape DC 14).

Made by SanityWithIn for Monster Monday Week 27: Fiends.

Lvl 1 dwarf
M520
Fotification.

Increases the armor of each adjacent Dwarven ally by 1 step (None, Medium, Heavy).

Can Interpose.
  • Shield Bash...

    On damage: Push 1 space. On crit: Push 1 space and Dazed.

Defenders protect Bolters and Metalmongers at all costs, including during retreats.

Abberant ground.

Ground in reach 3 is difficult terrain.

Infectious gibbering.

All enemies in reach 4 roll a D6 when they spend an action: 1-3 act normally. 4 move in a random direction. 5 attack a random creature. 6 attack itself.

Choose one.
  • Blinding spit (1use).

    Range 6, 3x3 area, DC 12 Dex save. On fail 10 damage and blinded until healed.

  • Bite..

    On crit, prone.

Lvl 6 large chimeric beast
1270
Seize.

When the griffin deals damage immediately after moving, its target must succeed a DC 13 athleticism or acrobatics roll, if they fail they are grabbed by the griffin

Wingbeat.

Any target the griffin flies directly over must succeed a DC 6 saving roll or are knocked prone

Choose Two Actions...
  • Razor Beak and Talons.
  • Piercing Cry..

    Targets within 2x2 tiles around the griffin must succeed a DC 7 saving roll or are deafened for 2 turns

Lvl 7 huge
M1070
True Dragons: Dragons Greed.

The dragon carries 100 × It's Level in gold. At the start of its turn, it consumes 50 gold it is touching and restores 5 × it's Level HP.

Mantle of Lightning .

When you are Charged, if you take damage, your attacker takes 2d8 lightning damage and you are no longer Charged. You have resistance to lightning damage.

Choose one.
  • Lightning Breath (recharge 6).

    Creatures in a 2 tile wide, 12 tile long line must make a DC 13 dexterity saving throw or suffer 4d10 lightning damage, half on save. You become Charged

  • Bite..

    Reach: 2. Then:

  • Arc Lightning..

    This damage is dealt to yourself and then the nearest target of your choice.

40
Fire Elementals: Made of Flame.

Immune to Fire damage. Takes double Ice damage.

Burning Aura.

Any creature not Made of Flame that starts its turn within 1 space takes 1d4 damage.

  • Bite.
  • Fire Breath.

    (Reach: Cone 3). DC 11 DEX save, 4d8 damage, half on save.

26
Nimble fighters: Riposte.

1/round when attacked in melee they attack.

Choose one.
  • Rapier.
  • Shortbow.
Lvl 4 large brute - Melee
55
Choose one.
  • Club..

    On crit: Prone.

  • Spear throw..

    Disadvantage 1.

Assess 1: Looks inaccurate at throwing.

Lvl 4 large angy chonky charger
H829
Weevils: Boots and Snoots.

Damage against your feet is reduced to 1, you may move 2 when an attack hits you, and if something reasonably uses your nose, you have advantage when you roll to do it.

Charge!!!

If you move at least 3 squares in a straight line and attack, you can attack twice.

  • Horn Attack!.

    On hit: prone

A weevil that mimics rhinoceros beetles. It's horn is actually its snoot!

Lvl 3 Defender
M46
Snakemen: Coiling Strike.

On melee crit: Grappled (escape DC 10).

Face Me!

Designate 1 enemy. They are taunted by you.

  • Shield Bash..
Rare wondrous weapon (warhammer)

1d12+STR Bludgeoning damage, 2-handed (Req. 2 STR), thrown 4 (flies back to your hand immedietly after an attack)

Gleeful Blow: When you crit, up to 3 creatures in reach 6 gain 1d10 temp HP, and have advantage on their next attack.

Dwarven mithral warhammer decorated with beautiful carvings.