Rise of the redscales
- •Mace to the face.1d8+2.
On crit: Dazed.
- •Shield of Faith.
(Reach: 6) Target gains Heavy Armor (concentration: Up to 1 min).
Made by SanityWithIn for Monster Monday Week 29: Support.
Fire (I), Poison (I)
Attacks also damage other restrained enemies.
- Chains (3x).
(Reach: 4) 2d6+4. On damage: Restrained (escape DC 14).
Made by SanityWithIn for Monster Monday Week 27: Fiends.
Increases the armor of each adjacent Dwarven ally by 1 step (None, Medium, Heavy).
- Shield Bash.1d6+2..
On damage: Push 1 space. On crit: Push 1 space and Dazed.
Defenders protect Bolters and Metalmongers at all costs, including during retreats.
Ground in reach 3 is difficult terrain.
All enemies in reach 4 roll a D6 when they spend an action: 1-3 act normally. 4 move in a random direction. 5 attack a random creature. 6 attack itself.
- •Blinding spit (1use).
Range 6, 3x3 area, DC 12 Dex save. On fail 10 damage and blinded until healed.
- •Bite.3d6+8.
On crit, prone.
When the griffin deals damage immediately after moving, its target must succeed a DC 13 athleticism or acrobatics roll, if they fail they are grabbed by the griffin
Any target the griffin flies directly over must succeed a DC 6 saving roll or are knocked prone
- •Razor Beak and Talons.2d8+3
- •Piercing Cry.1d4.
Targets within 2x2 tiles around the griffin must succeed a DC 7 saving roll or are deafened for 2 turns
The dragon carries 100 × It's Level in gold. At the start of its turn, it consumes 50 gold it is touching and restores 5 × it's Level HP.
When you are Charged, if you take damage, your attacker takes 2d8 lightning damage and you are no longer Charged. You have resistance to lightning damage.
- •Lightning Breath (recharge 6).
Creatures in a 2 tile wide, 12 tile long line must make a DC 13 dexterity saving throw or suffer 4d10 lightning damage, half on save. You become Charged
- •Bite.1d12+1.
Reach: 2. Then:
- •Arc Lightning.4d8.
This damage is dealt to yourself and then the nearest target of your choice.
Immune to Fire damage. Takes double Ice damage.
Any creature not Made of Flame that starts its turn within 1 space takes 1d4 damage.
- •Bite.2d8+4
- •Fire Breath.
(Reach: Cone 3). DC 11 DEX save, 4d8 damage, half on save.
1/round when attacked in melee they attack.
- •Rapier.2d4+4
- •Shortbow.2d6+5
- •Club.1d10+14.
On crit: Prone.
- •Spear throw.1d4+15.
Disadvantage 1.
Assess 1: Looks inaccurate at throwing.
Damage against your feet is reduced to 1, you may move 2 when an attack hits you, and if something reasonably uses your nose, you have advantage when you roll to do it.
If you move at least 3 squares in a straight line and attack, you can attack twice.
- Horn Attack!1d12+5.
On hit: prone
A weevil that mimics rhinoceros beetles. It's horn is actually its snoot!
On melee crit: Grappled (escape DC 10).
Designate 1 enemy. They are taunted by you.
- Shield Bash.2d8+2.
1d12+STR Bludgeoning damage, 2-handed (Req. 2 STR), thrown 4 (flies back to your hand immedietly after an attack)
Gleeful Blow: When you crit, up to 3 creatures in reach 6 gain 1d10 temp HP, and have advantage on their next attack.
Dwarven mithral warhammer decorated with beautiful carvings.