Rise of the redscales
Increases the armor of each adjacent Dwarven ally by 1 step (None, Medium, Heavy).
- Shield Bash.1d6+2..
On damage: Push 1 space. On crit: Push 1 space and Dazed.
Defenders protect Bolters and Metalmongers at all costs, including during retreats.
1/round when attacked in melee they attack.
- •Rapier.2d4+4
- •Shortbow.2d6+5
Immune to Fire damage. Takes double Ice damage.
Any creature not Made of Flame that starts its turn within 1 space takes 1d4 damage.
- •Bite.2d8+4
- •Fire Breath.
(Reach: Cone 3). DC 11 DEX save, 4d8 damage, half on save.

- •Mace to the face.1d8+2.
On crit: Dazed.
- •Shield of Faith.
(Reach: 6) Target gains Heavy Armor (concentration: Up to 1 min).
Made by SanityWithIn for Monster Monday Week 29: Support.

On melee crit: Grappled (escape DC 10).
Designate 1 enemy. They are taunted by you.
- Shield Bash.2d8+2.
- •Club.1d10+14.
On crit: Prone.
- •Spear throw.1d4+15.
Disadvantage 1.
Assess 1: Looks inaccurate at throwing.
Damage against your feet is reduced to 1, you may move 2 when an attack hits you, and if something reasonably uses your nose, you have advantage when you roll to do it.
If you move at least 3 squares in a straight line and attack, you can attack twice.
- Horn Attack!1d12+5.
On hit: prone
A weevil that mimics rhinoceros beetles. It's horn is actually its snoot!
Ground in reach 3 is difficult terrain.
All enemies in reach 4 roll a D6 when they spend an action: 1-3 act normally. 4 move in a random direction. 5 attack a random creature. 6 attack itself.
- •Blinding spit (1use).
Range 6, 3x3 area, DC 12 Dex save. On fail 10 damage and blinded until healed.
- •Bite.3d6+8.
On crit, prone.
When the griffin deals damage immediately after moving, its target must succeed a DC 13 athleticism or acrobatics roll, if they fail they are grabbed by the griffin
Any target the griffin flies directly over must succeed a DC 6 saving roll or are knocked prone
- •Razor Beak and Talons.2d8+3
- •Piercing Cry.1d4.
Targets within 2x2 tiles around the griffin must succeed a DC 7 saving roll or are deafened for 2 turns
The dragon carries 100 × It's Level in gold. At the start of its turn, it consumes 50 gold it is touching and restores 5 × it's Level HP.
When you are Charged, if you take damage, your attacker takes 2d8 lightning damage and you are no longer Charged. You have resistance to lightning damage.
- •Lightning Breath (recharge 6).
Creatures in a 2 tile wide, 12 tile long line must make a DC 13 dexterity saving throw or suffer 4d10 lightning damage, half on save. You become Charged
- •Bite.1d12+1.
Reach: 2. Then:
- •Arc Lightning.4d8.
This damage is dealt to yourself and then the nearest target of your choice.

Fire (I), Poison (I)
Attacks also damage other restrained enemies.
- Chains (3x).
(Reach: 4) 2d6+4. On damage: Restrained (escape DC 14).
Made by SanityWithIn for Monster Monday Week 27: Fiends.
1d12+STR Bludgeoning damage, 2-handed (Req. 2 STR), thrown 4 (flies back to your hand immedietly after an attack)
Gleeful Blow: When you crit, up to 3 creatures in reach 6 gain 1d10 temp HP, and have advantage on their next attack.
Dwarven mithral warhammer decorated with beautiful carvings.