Griffin
Lvl 6 large chimeric beast
1270
Seize.
When the griffin deals damage immediately after moving, its target must succeed a DC 13 athleticism or acrobatics roll, if they fail they are grabbed by the griffin
Wingbeat.
Any target the griffin flies directly over must succeed a DC 6 saving roll or are knocked prone
Choose Two Actions...
- •Razor Beak and Talons.2d8+3
- •Piercing Cry.1d4.
Targets within 2x2 tiles around the griffin must succeed a DC 7 saving roll or are deafened for 2 turns