Weevils
Weevils are bugs in the family Circuilionidae. These designs are meant to be the same size of the players - if the players are normal people, these monsters are the size of men. If the players have been shrunk to 2 inches, these bugs are normal bugs.
Damage against your feet is reduced to 1, you may move 2 when an attack hits you, and if something reasonably uses your nose, you have advantage when you roll to do it.
- Snoot Smack!1d12-1
Weevils that live in fiery locations, able to digest even severely burnt flesh.
When you attack a grappled creature, gain 5 temporary HP.
- •Grab and Vomit.1d2+6.
Cannot crit. On hit: Grappled (escape DC 12).
- •Slurp!!!1d20+5
You occupy a medium space, but are five squares tall. Attacks against you that cannot reach upwards 3 squares are made against your feet.
- •Look Menacingly.
You notice one creature that is hiding. Then:
- •Chomp.1d12+5.
Reach: 2
https://upload.wikimedia.org/wikipedia/commons/c/c4/Giraffe_Weevil%2C_Andasibe%2C_Madagascar.jpg
Giraffe Weevils are black beetles with reddish brown elytra and very long legs and necks.
You have a shell worth 50 gold. If you take bludgeoning damage, it is reduced to being worth 25 gold, you no longer have heavy armor, and your attacks deal an extra 1d12 damage.
- Chomp.2d12
If you move at least 3 squares in a straight line and attack, you can attack twice.
- Horn Attack!1d12+5.
On hit: prone
A weevil that mimics rhinoceros beetles. It's horn is actually its snoot!
Moving doesn't provoke attacks of opportunity.
- •Get outta here!1d4.
On hit: Target is Prone and you move 4.
- •Snoot Slam.1d12+5
Racing Weevils take intense pride in their boots. They will usually run - and may even accept a challenge to race!