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can opener

Lvl 16 huge dinousaur skeleton
5125
Severed.

On death: split into and

Choose one.
  • • Lunge.

    Move 3, then 3d12+20. On damage: Knockback 6

  • • BITE.

    4d12+30

Lvl 6 large skeleton
75
  • HEADLESS RAM.

    Run in Line 6. 1d12 and knockback 2 to every creature you hit. A creature can be damaged by this multiple times.

Lvl 4 small stoatling
50
Stoatling: Ferocious.

Attacks against and from larger creatures deal 5 extra dmg per size category difference.

Strength in numbers.

For each adjacent ally gain an advantage on all attacks. Disadvantage if no adjacent allies.

  • Stab.

    2d6, Vicious. On crit: poisoned (healing ends)

remixed from Stoatling warrior
Lvl 2 small stoatling
30
Stoatling: Ferocious.

Attacks against and from larger creatures deal 5 extra dmg per size category difference.

Choose one.
  • • Shortbow.

    (Range 8) 2d6

  • • Web shot.

    (If surrounded by at least 3 allies) 2d6 On hit: restrained (escape DC 11)

Lvl 2 small stoatling
35
Stoatling: Ferocious.

Attacks against and from larger creatures deal 5 extra dmg per size category difference.

Strength in numbers.

For each adjacent ally gain an advantage on all attacks. Disadvantage if no adjacent allies.

  • Stab.

    1d6, Vicious.

Lvl 4 wizard
40
Flame/Frost Shield.

Attackers against you take 2 dmg. When crit, the shield breaks for the rest of combat.

  • • Flame Bolt.

    (2x) (Flambard only) Range 8. 1d8+2 On crit: attacks against you have advantage until your next turn.

  • • Ice Lance.

    (Barrold only) Range 12. 2d8+5 On hit: Slowed

Lvl 2 furniture
H20
Inanimate object.

Go first in combat, but only do 1 thing (move OR attack)

  • SLAM.

    2d8

Old armor.

Heavy armor against all attacks with disadvantage.

  • Stab (2x).

    1d4+5. On damage: poisoned (healing ends).

Sandstone Golem
Lvl 4 stone construct
H320
Regenerative Core.

Can only be killed by a critical hit (remains at 1HP otherwise).

Choose one.
  • Slam.

    1d10+4 to all adjacent creatures

Lvl 7 large chimera - Ambusher
880
Choose one.
  • • Swipe.

    2d8+10

  • • Water Breath.

    (1 use) 2d8+15 to everyone in it's tunnel.

  • • Tail Swipe.

    Collapses the tunnel behind itself. Heroes in it are burrowed.

Lvl 1 human rat hybrid
25
The greatest chef.

If the heroes don't kill him, will cook them a meal that can heal 2 hit die worth of HP when consumed.

  • • Cleaver slice.

    2d6+3. OR:

  • • Healing sandwich (1 use).

    Revive an ally back to 10HP

Lvl 5 humanoid
H40
Roll Around.

(While prone) When hit, the attacker's next roll will be a 1 and they will have bad luck for 1 day (up to GM what this does)

Choose one.
  • • Roar of the Bells.

    (if standing) Fall prone. Every creature in Reach 2 is Taunted

  • • Mace.

    3d6+5. On crit: taget's next attack has advantage.