Mugger
Lvl 4
40
Empty your pockets!

On death: drop all the GP stolen+2d4

Do the following Actions in order:
  • • Turn 1: Mug.

    3d6+6 dmg. Steal GP equal to the damage dealt.

  • • Turn 2: Lunge.

    2d6+6 dmg. Gain temp HP and steal GP equal to the damage dealt.

  • • Turn 3: Smoke bomb and RUN!

    Escape from combat.

GM note: after they lunge, you should telegraph their intention to escape next turn.