Mugger
Lvl 4
40
Empty your pockets!
On death: drop all the GP stolen+2d4
Do the following Actions in order:
- • Turn 1: Mug.
3d6+6 dmg. Steal GP equal to the damage dealt.
- • Turn 2: Lunge.
2d6+6 dmg. Gain temp HP and steal GP equal to the damage dealt.
- • Turn 3: Smoke bomb and RUN!
Escape from combat.
GM note: after they lunge, you should telegraph their intention to escape next turn.