W

Woggy Sognart

Angel: Angelic Awareness.

You always know if you hear a lie. Advantage on attacks against wicked creatures.

DevaLvl 16
0
OphanimLvl 16
140
Archon: Aura of Menace.

(Aura 4) Enemies that start or end their turns are Frightened till their next turn.

Duergar: Duergar Resilience.

Can't be Dazed.

Genie: Master of Elements.

Resistant(-10) to fire, ice, lightning and wind.

DjinniLvl 17
240
ErfreetiLvl 17
195
DaoLvl 17
130
MaridLvl 17
220
Githyanki: Psychic Scars.

Advantage on INT and WILL saves.

Grimlock: Echolocation.

Blinded. If an enemy moves their previous turn, ignore this condition and gain Advantage on attacks instead.

Kami: Ward.

You are bound to your ward, which you can merge or emerge from as an action. Unless your ward is destroyed, you are reborn after a day.

20
KodamaLvl 5
60
ZuishinLvl 16
140
RaijinLvl 17
140/hero
SakugamiLvl 19
220
Mind Flayer: Shield of Thralls.

(1/Round) force Charmed enemy to Interpose for you.

Mind Flayer: Brainwashing.

When crit: attacker is Charmed (damage ends).

Modron: Axiomatic Mind.

You can't act contrary to your design. (R) Psychic.

Nindoru: Soul Shred.

Bloodied heroes regain half as much HP.

MeokdanLvl 4
50
SojiruhLvl 8
90
GuhdggiLvl 10
95
IdjaLvl 11
130
KagekumaLvl 13
120
Oni: Boogeyman.

On initiative: the closest Hero is Frightened.

NogitsuneLvl 11
110
Oni MagiLvl 12
120
Psychopomp: Reaper.

(Reach 4) Dying targets can't regain HP.

220
Ratfolk: Scurry.

Attacks against you have Disadvantage until you don't move on your turn.