Kami
Spirits of the Universe that inhabit a specific object or place.
You are bound to your ward, which you can merge or emerge from as an action. Unless your ward is destroyed, you are reborn after a day.
Fall Prone to have an attack miss you. While prone you can climb 6.
- Papercut.4d4.
Vicious
(1/Round) When an enemy deals damage, they take that much spirit damage (ignores defense).
- Curse.10.
(Range 10) spirit damage (ignores Defense). DC 13 WILL save, Fail: Hexed
Hexed: you miss on a 1 or 2, and on miss: damage yourself.
The most numerous kami, Kodama are bound to a single tree.
The kodama can fashion a spirit rope, which grants 10 temporary HP to anyone who wears it. When the temp HP runs out, the rope is destroyed.
(1/Round) Interpose and attack back with your katana.
- •Katana (2x).2d8+10.
On hit: Taunted
- •Divine Arrow.2d8+10.
(Range 8) You can also heal that much HP to an ally.
Ranged attacks have Disadvantage, except Wind and Lightning spells which have Advantage.
- •Cacophonous Blow.
Fly 8. 1d10+10. On hit: pushed Primary Die spaces
- •Building Charge.
(Range 6 Aoe) Enemies are Charged.
- •Lightning Storm.
(Charged enemies exposed to the sky) 40 damage (DC 18 DEX save for half, Fail: Dazed).
At 50% HP, Building charge increases to Range 10.
Raijin is dying! 170 more HP and he dies. Until then: (1/Turn) use lightning storm for free against the highest altitude Hero (ignoring requirements).
During this fight, charged enemies beneath cover won't take damage, but when lightning storm is used, the obstacle is destroyed and can't be used for cover.
Enemies have Disadvantage on their first attack against you each round.
- •Touch of Ages.d88.
On damage: Wounded.
- •Fleeting Blossoms.
(Range 12; 3x3 Area) 20 psychic(ignores defense) DC 19 STR or Dazed. Allies in the area lose any negative conditions and gain 20 Temporary HP.