Nindoru

Nindoru: Soul Shred.

Bloodied heroes regain half as much HP.

Lvl 4 nindoru
50
  • •Shred (2x)..

    On damage: Ruptured

    Ruptured: take 1 damage per square you move or are moved (healing ends). OR:

  • •Feed..

    (Ruptured target) on damage: Regain that much HP

Lvl 8 nindoru
90
  • Stolen Scream..

    psychic damage (ignores armor). DC 14 WILL save, Fail: Silenced

    Silenced: can't speak or cast spells.

Lvl 10 large nindoru
M395
Lose your Way.

(1/Turn) The first time a Hero moves: DC 15 INT save, Fail: you choose where the hero moves and how far.

  • Imprison ..

    (Reach 3) any die can crit. On crit: Grappled

Lvl 11 large nindoru
130
Forgetful Presence .

(Range 2) Heroes can't use Reactions.

  • False Memories..

    (Range 2/ all enemies) On damage: Dazed

Lvl 13
H3120
Burdensome Bundle.

On your turn: lose heavy armor to gain a speed of 6, and your attacks can't be Defended against.

  • •Shadow Bite..

    (Reach 2) On damage: give primary die Wounds. OR:

  • •Manifest Bundle.

    Regain your bundle (speed 3, Heavy Armor).

Lvl 18 nindoru
8260
Burst From Death.

Act first if the Heroes can't tell you're not a corpse (DC 19 Examination or Insight).

Festering Presence.

Poisoned targets are Wounded at the end of their turns.

Choose one.
  • •Claw (2x)..

    On hit: Grappled (Escape DC 19)

  • •Spread Decay..

    (Adjacent targets) DC 19 STR save (Disadvantage if Grappled), Fail: Poisoned (healing ends)