W

Woggy Sognart

Level 17 Solo Huge Kami of the Storm
140/heroSTR +++ WILL+++
Kami: Ward.

You are bound to your ward, which you can merge or emerge from as an action. Unless your ward is destroyed, you are reborn after a day.

Raging Storm.

Ranged attacks have Disadvantage, except Wind and Lightning spells which have Advantage.

After each Hero's turns, choose one:
  • •Cacophonous Blow.

    Fly 8. 1d10+10. On hit: pushed Primary Die spaces

  • •Building Charge.

    (Range 6 Aoe) Enemies are Charged.

  • •Lightning Storm.

    (Charged enemies exposed to the sky) 40 damage (DC 18 DEX save for half, Fail: Dazed).

BLOODIED:

At 50% HP, Building charge increases to Range 10.

LAST STAND:

Raijin is dying! 170 more HP and he dies. Until then: (1/Turn) use lightning storm for free against the highest altitude Hero (ignoring requirements).

Lvl 19 kami - Support
M10220
Kami: Ward.

You are bound to your ward, which you can merge or emerge from as an action. Unless your ward is destroyed, you are reborn after a day.

Foresight.

Enemies have Disadvantage on their first attack against you each round.

  • •Touch of Ages..

    On damage: Wounded.

  • •Fleeting Blossoms.

    (Range 12; 3x3 Area) 20 psychic(ignores defense) DC 19 STR or Dazed. Allies in the area lose any negative conditions and gain 20 Temporary HP.

Lvl 16 kami - Defender
H6140
Kami: Ward.

You are bound to your ward, which you can merge or emerge from as an action. Unless your ward is destroyed, you are reborn after a day.

Guardian.

(1/Round) Interpose and attack back with your katana.

Choose one.
  • •Katana (2x)..

    On hit: Taunted

  • •Divine Arrow..

    (Range 8) You can also heal that much HP to an ally.

Lvl 2
620
Kami: Ward.

You are bound to your ward, which you can merge or emerge from as an action. Unless your ward is destroyed, you are reborn after a day.

Flatten.

Fall Prone to have an attack miss you. While prone you can climb 6.

  • Papercut..

    Vicious

Lvl 5 small kami
60
Kami: Ward.

You are bound to your ward, which you can merge or emerge from as an action. Unless your ward is destroyed, you are reborn after a day.

Rebuke.

(1/Round) When an enemy deals damage, they take that much spirit damage (ignores defense).

  • Curse.10.

    (Range 10) spirit damage (ignores Defense). DC 13 WILL save, Fail: Hexed

    Hexed: you miss on a 1 or 2, and on miss: damage yourself.

Lvl 8 small yokai
690
Lifewick Candle.

(Reach 2) Enemies that end their turns take 5 damage and you regain 5 HP. Shadow spells have Advantage in the area.

Paper Shell.

Vulnerable to fire. When you take fire: deal double damage this round.

  • Tongue..

    (Reach 3) On damage: Grappled (Escape DC 14)

Lvl 16 beast
14220
Clear Skies Blessing.

Clear skies follow you wherever you go. You don't provoke Opportunity Attacks, and Wind spells have Disadvantage.

  • Flap Wings..

    (Reach 2 AOE). On hit: targets are knocked back primary die spaces. On crit: Prone

Lvl 24 huge oni
M10350
Lost Oni Island.

You decide which targets can or can't arrive to or leave your island. Act first on your island.

Choose One:
  • •Conductive Downpour.

    (Reach 12 Aoe) The area is foggy 1 minute: (Disadvantage on ranged attacks; wind spells cut through), enemies are Damp, and the area is difficult terrain. You ignore downsides.

  • •Electrifying Pierce..

    (Reach 4 Line). On hit: Grappled (Escape DC 20). Damp targets take double damage.

  • •Devour..

    (Grappled target) On hit: Swallowed

    Swallowed: You have full cover, and your attacks can't miss. At the end of your turns you take 30 damage and 1 Wound.

BLOODIED:

At 175 HP: Use Conductive Downpour for free.

Level 17 Solo Huge Oni Shogun of the Stolen City
H90/hero
Hungry Shadow.

(Reach 2) When an enemy heals, tsuneni regains the HP instead. If dealt radiant, suppressed for 1 turn.

Overflowing Darkness.

When dealt radiant: summon adjacent shadow minions (1/Hero; Size:1d12).

At the end of each Hero's turns, choose one:
  • •Typhoon Strike..

    adjacent 3x3 square. A target can fall Prone as a Reaction to take half.

  • •Void Step.

    Teleport 8. On arrival: (Reach 3 Aoe) 20 damage, DC 18 STR save or pulled adjacent and Restrained (Escape DC 18 or any Radiant)

  • •Dark Orders.

    (Prone target) immediately spend 3 actions for the target (they immediately regain these actions).

BLOODIED:

At 50% HP, hungry shadow increases to Reach 4 and deals 5 damage to targets that end their turns in it.

LAST STAND:

Tsuneni is dying! 170 more HP and he's dead. Until then, hungry shadow increases to 8, isn't suppressed by radiant and the damage increases to 10.

Lvl 11 oni - Controller
6110
Oni: Boogeyman.

On initiative: the closest Hero is Frightened.

Shapeshift.

(1/Round) An attacker must succeed a DC 15 INT save or attack another creature.

  • Contagious Whisper.20.

    psychic (ignores defense) DC 15 Will (gain Advantage per fail). Fail: Curse of Gab

    Curse of Gab: You must spend one action whispering to an adjacent ally, triggering contagious whisper and ending the condition. If there are no adjacent allies, you must spend actions moving to do so.

Lvl 12 large dragon
M12120
Parental Wrath.

(1/Turn) When a target moves within 4 of your egg, take a free turn.

Tainted Water.

Take 20 damage each time you are Poisoned.

  • •Floodwaters.20.

    (12 Line) DC 16 DEX save for half; Fail: pushed 4

    OR:

  • •Constrict..

    (Reach 2). On hit: Grappled (Escape DC 16).

Lvl 18 beast
8260
Eclipse Aura.

(Reach 3) Radiant spells are disrupted. Shadow spells have Advantage.

Solar Flare(1 Use).

(1/Turn) When crit: (Range 6 AOE) 20 damage DC 18 DEX save or Blinded (save/healing ends). Regain Lunar Burst.

Damage Interactions.

Fire(R), Cold(R).

  • •Lunar Burst.

    (Range 2 Aoe) 20 damage. DC 18 STR save or Dazed. Regain Solar Flare.

    OR:

  • •Pounce(2x)..

    On hit: Prone. On crit: Grappled (Escape DC 18; you can bring the Grappled target when teleporting)