W

Woggy Sognart

Level 14 Solo Large Mind Flayer
110/heroINT++WILL+++
Mind Flayer: Shield of Thralls.

(1/Round) force Charmed enemy to Interpose for you.

Mind Flayer: Brainwashing.

When crit: attacker is Charmed (damage ends).

After each hero's turn, choose one.
  • Mind Blast (1 Use).

    8d10 (Range 12; Area) psychic damage(ignores defense) all enemies. then DC 17 INT save or Dazed.

  • Tentacle.

    (Reach 6) Fly 6. 2d10+10. On hit: Grappled(Escape DC 17)

  • Psychic Tether.

    (Range 12) 2d10 psychic damage and form a Psychic Link. (Psychic Link: whenever you take damage, a linked target takes half as much psychic damage. Ended by spending an action to sever the link, which also breaks any concentration.)

BLOODIED:

At 50% HP, Mind Blast recharges.

LAST STAND:

THE ELDER BRAIN IS DYING! 140 more HP and its dead. Until then: psychic link can't be broken and deals the full amount of damage instead of half.

Intellect Devourer
Lvl 4 mind flayer - Skirmisher
840
Mind Flayer: Shield of Thralls.

(1/Round) force Charmed enemy to Interpose for you.

Mind Flayer: Brainwashing.

When crit: attacker is Charmed (damage ends).

  • Pounce..

    On hit: Riding (End DC 12 STR save) OR:

  • Hijack Brainwaves.

    (Target you are Riding) Spend 2 actions for the target (they immediately regain these actions).

Lvl 12 hag - Controller
150
Time Out.

(1/Round) Reaction: when damaged, send a target to your mirror world (DC 16 DEX).

Mirror World.

The hag's mirror world is Identical except only the hag exists in both worlds at once. A target trapped in the mirror world can escape by finding the exit (Action + DC 16 Arcana, Examination or Perception).

  • Stay With Me!

    One enemy is Restrained (DC 16 WILL; Escape on successful save only). THEN:

  • (2x) Claws..

    If both hit, the target is Grappled (Escape DC 16). OR:

  • Soul Feeding.

    (Hampered target) DC 16 STR save or 2 Wounds (1 On failure) and the hag regains 20 HP.

BLOODIED:

At 75 HP, summon trapped soul minions (1/Hero; Size:1d10)

Lvl 11 large hag - Melee
H80
Supper Time!

When crit: attackers stomach is filled with nails (10 piercing damage at the end of their turns until they spend 2 Actions to vomit).

Choose one.
  • (2x) Claws..

    (Reach 2) On hit: Grappled (Escape DC 15).

  • Jaws..

    (Grappled target) On damage: Wounded.

Ulitharid
Lvl 18 mind flayer - Aoe
6240
Mind Flayer: Shield of Thralls.

(1/Round) force Charmed enemy to Interpose for you.

Mind Flayer: Brainwashing.

When crit: attacker is Charmed (damage ends).

  • Telekinetic Storm..

    (Range 12; 4x4 Area) DC 19 DEX save, Fail: Pushed 4. OR:

  • Telekinetic Fling..

    (Range 18) On hit: move the target primary die spaces. If you move the target into another creature, they also take the damage and are Prone.

BLOODIED:

At 175 HP, gain Debris Storm: (Aura 4) the area is difficult terrain for enemies, and enemies take 10 damage if they end their turns in the area.

Mind Flayer
Lvl 16 Controller
200
Mind Flayer: Shield of Thralls.

(1/Round) force Charmed enemy to Interpose for you.

Mind Flayer: Brainwashing.

When crit: attacker is Charmed (damage ends).

  • Mass Domination..

    (Range 6; Area) psychic damage(ignores defense) all enemies. DC 18 Will save: Fail: spend one of the targets actions.

Mind Flayer
Lvl 12 Skirmisher
8120
Mind Flayer: Shield of Thralls.

(1/Round) force Charmed enemy to Interpose for you.

Mind Flayer: Brainwashing.

When crit: attacker is Charmed (damage ends).

Stalk the Senses.

You are invisible to charmed creatures.

  • Tentacles..

    On Damage: Grappled. OR:

  • Devour Brain.40.

    (You must have Advantage) DC 16 STR save, Fail: Wounded

Lvl 10 large aberration - Melee
110
Fetid Curse.

On Damage: Poisoned (DC 15 STR Save or Healing ends)

Choose twice
  • Tentacle..

    (Reach 2) On hit: Grappled (Escape DC 15).

  • Slam..

    (Grappled Target) On damage: Dazed.

Lvl 10 Ambusher
H3370
Ambusher.

You act first in combat.

  • (2x) Tendril..

    (Range 12) On hit: Grappled (Escape DC 15 or 10 slashing damage; doesn't harm the roper) and pulled primary die spaces closer. OR:

  • Bite.
Lvl 16 spider woman - Skirmisher
88210
Darting Legs.

You dont trigger Opportunity Attacks (1/Round) have a non-crit attack miss and move 6.

  • Disorienting Dance.

    Move 6 and bring a target that passes adjacent of you along with you. THEN:

  • Paralytic Bite..

    On damage: Poisoned and Speed 0 (Ended by Healing); if already Hampered: +20 damage and can't be Defended.

BLOODIED:

At 85 HP, summon spider minions (2/Hero; Size 1d8) and the ground becomes difficult terrain for enemies.

remixed from Jorogumo
Lvl 16 large angel - Defender
H12140
Angel: Angelic Awareness.

You always know if you hear a lie. Advantage on attacks against wicked creatures.

Be (Not) Afraid.

At the end of your turns, enemies within 4 are Frightened.

Divine Chariot.

A creature riding you is immune to damage. Only creatures you designate can ride you.

Choose one.
  • Judgement Fire..

    (Range 12) all enemies that have attacked any angel on their last turn. 30+ damage: Burning (Burning: You take 5 damage at the end of your turns until you spend an action and make a DEX save to end it. You can drop prone to automatically succeed)

BLOODIED:

At 70 HP, lose your Armor but now targets within 4 take 5 fire damage at the start and end of their turns.

Lvl 17 large genie - Aoe
86220
Genie: Master of Elements.

Resistant(-10) to fire, ice, lightning and wind.

Diverting Currents.

Attacks against you that roll 7+ on the primary die miss.

  • Whirlpool..

    (Range 12, 5x5 area) DC 18 STR save or pulled into the center and Drowning (Drowning: Wounded at the end of your turn unless you spend 2 actions to cough up water.)

BLOODIED:

At 120 HP, waves spray seafoam about. Heroes make a DC 18 DEX save or are Blinded (End of turns).