Woggy Sognart
One Toed Hop
+2 Finesse; (1/Turn) Action: leap up to your speed in any direction, ignoring difficult terrain.
Optional: Heritage
Jinxed: (1/Encounter) Free Reaction: force a creature to re-roll. You have Disadvantage on your next roll.
Dogtooth: (1/Encounter) Free Reaction: on a hit, bite a the target for an additional KEY damage (ignores armor).
Stormtossed: learn one Lightning Utility Spell.
Head Gem
Learn one Utility spell from any spell list. While your gem is in your head, or being held by a willing ally, the target can cast that spell.
Whenever the moon changes phases, you can change the spell you can cast from this trait.
Optional: Heritage
Full Moon: (1/Safe Rest) When you rest, gain a free hit die you can spend to heal yourself or an ally.
Half Moon: +2 Lore.
New Moon: +2 Might, you are Small.
Avowed
+2 Insight. (1/Safe Rest) when you would fail a roll made in the pursuit of your vow, treat the die as its maximum result instead. If you break your vow, you can't benefit from this until you atone.
Optional: Heritage
Deny The Firstborn Pursuit: (1/Encounter) you can Defend even if the attack would ignore defense.
Deny the Traitor's Rebirth: you automatically detect if a creature is shapeshifted.
Respite of Loam and Leaf: If you spend 24 hours sanctifying a wild place, allies who haven't acted against your vows can Safe Rest there. You can only have one sanctified place at a time.
Three Selves
+2 Influence. You have three forms: a tiny fox, an alternate humanoid form, and your kitsune form; Action: transform into one of your forms.
Optional: Heritage
Earthly Wilds: +1 Speed.
Empty Sky: Learn one Wind Utility Spell.
Palace Echoes: (1/Safe Rest) Action: a target is Charmed for 1 hour until you or an ally harms them.
Shadowplay
You can interact with the world through your shadow. (1/Safe Rest) Action: teleport from one shadow to another.
Optional: Heritage
Shadow of the Wanderer: +1 Speed.
Shadow of the Hermit: Learn one Shadow Utility spell.
Shadow of the Courtier: +2 Influence.
Innocent Mind
You are resistant (-10) to psychic damage.
You've Got a Friend
(1/Encounter) Help for free.
Argent Gleam
You can fly 3. While flying, attacks against you have Advantage. (1/Encounter) Action: Fly twice and gain Advantage on your next attack.
Silver Bulwark
+1 Perception and Defense.
Spider Climb
You can climb and cling to difficult surfaces (including upside down), without needing to make a roll.
Bejeweled Carapace
(1/Encounter) When you Defend: Gain +KEY Defense and the attacker is Blinded (1 Round).
Dance of Death
+2 Influence. (1/Encounter) When you Assess using Influence, the target is Taunted and you gain KEY temp HP.
Moment of Rememberance
(1/Safe Rest) Reaction: when an ally rolls, its roll becomes the same number as its most recent roll (becoming a crit if the new value exceeds the die's maximum)
Plague Bearer
(1/Encounter) On hit: Poisoned.
Infected Cunning
+2 to Finesse or Stealth (Choose at character creation). You have advantage on saves against Poison.
Culling
(1/Encounter) Deal +LVL damage to a Bloodied target.
Gift of the Green
(1/Safe Rest; Range 6) Action: an ally in range can spend a Hit Die and regain HP equal to the number rolled +STR and your LVL.
Devour Corpse
You can eat spoiled and rotten food as if it were fresh. When you Field Rest, you regain an extra Hit Die of HP if you eat the flesh of a Small or larger corpse.
Infused Drakonite
(1/Encounter) When you damage a target, ignore any Resistance or Armor it has.