Angel

Angel: Angelic Awareness.

You always know if you hear a lie. Advantage on attacks against wicked creatures.

Lvl 16 large angel - Defender
H12140
Be (Not) Afraid.

At the end of your turns, enemies within 4 are Frightened.

Divine Chariot.

A creature riding you is immune to damage. Only creatures you designate can ride you.

Choose one.
  • Judgement Fire..

    (Range 12) all enemies that have attacked any angel on their last turn. 30+ damage: Burning (Burning: You take 5 damage at the end of your turns until you spend an action and make a DEX save to end it. You can drop prone to automatically succeed)

BLOODIED:

At 70 HP, lose your Armor but now targets within 4 take 5 fire damage at the start and end of their turns.

Lvl 16 angel - Striker
120
Blinding Wounds.

When Crit: adjacent enemies are Blinded (healing ends)

Choose one.
  • Holy Mace.(2x) .

    On hit: Castigated (Castigated: take 5 damage each time you attack. Spend 1 action to fall Prone and prostrate yourself to end the condition)

  • Divine Aid.

    Restore 40 HP to an ally, who is revived if slain.