Angel
You always know if you hear a lie. Advantage on attacks against wicked creatures.
At the end of your turns, enemies within 4 are Frightened.
A creature riding you is immune to damage. Only creatures you designate can ride you.
- Judgement Fire.d66.
(Range 12) all enemies that have attacked any angel on their last turn. 30+ damage: Burning (Burning: You take 5 damage at the end of your turns until you spend an action and make a DEX save to end it. You can drop prone to automatically succeed)
At 70 HP, lose your Armor but now targets within 4 take 5 fire damage at the start and end of their turns.
When Crit: adjacent enemies are Blinded (healing ends)
- •Holy Mace.(2x) 2d8+10.
On hit: Castigated (Castigated: take 5 damage each time you attack. Spend 1 action to fall Prone and prostrate yourself to end the condition)
- •Divine Aid.
Restore 40 HP to an ally, who is revived if slain.