Ophanim
Lvl 16 large angel - Defender
H12140
Angel: Angelic Awareness.
You always know if you hear a lie. Advantage on attacks against wicked creatures.
Be (Not) Afraid.
At the end of your turns, enemies within 4 are Frightened.
Divine Chariot.
A creature riding you is immune to damage. Only creatures you designate can ride you.
Choose one.
- Judgement Fire.d66.
(Range 12) all enemies that have attacked any angel on their last turn. 30+ damage: Burning (Burning: You take 5 damage at the end of your turns until you spend an action and make a DEX save to end it. You can drop prone to automatically succeed)
BLOODIED:
At 70 HP, lose your Armor but now targets within 4 take 5 fire damage at the start and end of their turns.