Mind Flayer

Mind Flayer: Shield of Thralls.

(1/Round) force Charmed enemy to Interpose for you.

Mind Flayer: Brainwashing.

When crit: attacker is Charmed (damage ends).

Intellect Devourer
Lvl 4 mind flayer - Skirmisher
840
  • Pounce..

    On hit: Riding (End DC 12 STR save) OR:

  • Hijack Brainwaves.

    (Target you are Riding) Spend 2 actions for the target (they immediately regain these actions).

Mind Flayer
Lvl 12 Skirmisher
8120
Stalk the Senses.

You are invisible to charmed creatures.

  • Tentacles..

    On Damage: Grappled. OR:

  • Devour Brain.40.

    (You must have Advantage) DC 16 STR save, Fail: Wounded

Level 14 Solo Large Mind Flayer
110/heroINT++WILL+++
After each hero's turn, choose one.
  • Mind Blast (1 Use).

    8d10 (Range 12; Area) psychic damage(ignores defense) all enemies. then DC 17 INT save or Dazed.

  • Tentacle.

    (Reach 6) Fly 6. 2d10+10. On hit: Grappled(Escape DC 17)

  • Psychic Tether.

    (Range 12) 2d10 psychic damage and form a Psychic Link. (Psychic Link: whenever you take damage, a linked target takes half as much psychic damage. Ended by spending an action to sever the link, which also breaks any concentration.)

BLOODIED:

At 50% HP, Mind Blast recharges.

LAST STAND:

THE ELDER BRAIN IS DYING! 140 more HP and its dead. Until then: psychic link can't be broken and deals the full amount of damage instead of half.

Mind Flayer
Lvl 16 Controller
200
  • Mass Domination..

    (Range 6; Area) psychic damage(ignores defense) all enemies. DC 18 Will save: Fail: spend one of the targets actions.

Ulitharid
Lvl 18 mind flayer - Aoe
6240
  • Telekinetic Storm..

    (Range 12; 4x4 Area) DC 19 DEX save, Fail: Pushed 4. OR:

  • Telekinetic Fling..

    (Range 18) On hit: move the target primary die spaces. If you move the target into another creature, they also take the damage and are Prone.

BLOODIED:

At 175 HP, gain Debris Storm: (Aura 4) the area is difficult terrain for enemies, and enemies take 10 damage if they end their turns in the area.