- • Bite and Coil.
2d10+10. On hit: Restrained and Poisoned
THEN:
- • Call Spirits.
Summon two spirit minions within 6 (Size:1d10). Spirit minions have Karmic Echo: attackers take the same amount of spirit damage (ignores armor).
At 65 HP, use Call Spirits for free.

Attackers take the same amount of spirit damage (ignores armor).
- • Healing Prayer.
(Reach 6 AOE) You and all allies regain 20 HP and lose any negative conditions.
OR:
- • Spirit Coils.
(Reach 6 AOE) Enemies are Restrained (Escape DC 18 WILL save only)
The guardian naga is a pacifist who presides over a temple alongside other devoted acolytes.
(Range 4) Enemies are Blinded if they end their turn in range (DC 19 WILL save)
- • Command.
Control one enemy on their next turn (DC 19 WILL save to be Dazed instead)
OR:
- • Five Headed Bites.
5d20. (Reach 2) You can divide up the rolls between any targets in reach, treating separated rolls as primary dice. (20+ Damage: Poisoned)