Azer Temple

Resistant to cold. Immune to fire. Devil's true sight.
Immune to cantrips.
Can turn invisable after taking an action. Becomes visable when it takes an action.
- Sting.
d8+4 poinson damage. On crit: Poisoned until healed.
Assess 1: Has a nasty looking stinger.
On death, adjacent enemies take 2 fire.
- • Burning Breath (1 use, Cone 3).
2d8+10
- • Rip & Tear.
2d8+10, Grappled (escape DC 11).
BLOODIED! At 20 HP, the Hell Hound regains its Burning Breath.
Double dmg from lightning/water. Hero takes half the damage rolled.
- • Spew Rockets.
(Cone 8). Shoots mini rockets that blinds Heroes in the area for 1 Round.
- • Hold my Fist.
1d12+2 (Range 8)

You may interpose for an ally within Reach: 2. When you do, you have heavy armor.
After you interpose, use Sword Slash! for free.
- • Shield Bash.
1d6+2. On hit: Prone and Slowed.
- • Sword Slash.
1d8+9

The first time this dies, reset to 1 HP instead (excluding minions).
- Deathly Touch.
1d4. On damage: set HP to 0.

Can interpose.
- Frozen Blade.
1d4 cold (can't crit).

Necrotic (I), Poison (I), Bludgeoning (V), Radiant(V).
Interpose like a hero.
At 15HP the Guard Skeletons shield breaks and it loses its Medium Armor.
- • Rusty Short Sword.
1d6+2 slashing + 1d4 poison.
- • Javelin (3 Uses).
(Range: 6) 1d6+2 piercing.
Made by SanityWithIn for Monster Monday Week 1: Undead.
When still, indistiguisable from a stone statue or carving.
- Pummel (2x).
2d6+3 bludgeoning damage.

Immune to Fire damage. Takes double Ice damage.
Any creature not Made of Flame that starts its turn within 1 space takes 1d4 fire damage.
- • Flame Hammer (2x).
1d8 bludgeoning damage and on hit: 1d8 fire damage.
- • Inferno (5-6).
(Aura: 2). DC 12 DEX save, 6d8 damage, half on save.
Immune to Crits, If Critted by bludgeoning, reduce Armor 1 step.
Slashing, Piercing, Psychic, Petrified, Incapacitated, Poisoned
- Rend.
3d6. Also hits another target if they are in reach.
When Bloodied, burst out lethargic slowing magic. DC 15 STR save for each creature in Reach 6 or Dazed and Slowed.
- Forceful Strike (2x).
2d10+6. (Reach 2 or Range 20)

The first time this dies, reset to 1 HP instead (excluding minions).
- Soul Rend (2×).
1d4+10. (8ft) On damage: deal 1 Wound.