Lvl 1/3 hobgoblin
Iron Recruit.
While adjacent to 2+ allies, has Medium Armor and Advantage on attacks.
- Stab.
1d8 (follows minion rules).
Minion Armor. Minions with armor ignore all damage up to their armor's value (5 for Medium, 10 for Heavy), but die if any damage gets through. For quicker math, feel free to have Minions with Medium armor die to 5+ damage, or 10+ for Heavy (instead of 6+/11+). As normal, damage that ignores armor will always kill them.
Minions & Advantage. Minions combine their damage when attacking the same target, including for advantage or disadvantage. E.g. if 3 minions attacked with advantage 2, they'd roll 5 dice and drop the 2 lowest.
Lvl 3 fiend
40
Choose one.
- •Burning Breath (1 use, Cone 3).2d8+5
- •Rip & Tear.
2d8+5, Grappled (escape DC 11).
BLOODIED! At 20 HP, the Hell Hound regains its Burning Breath.