H

hauk119

Lvl 8 large infernal beast
M680
Infernal Weakness.

Armor is bypassed by silver weapons and holy damage.

Choose one.
  • Leap & Bite.

    Leap 6, 2d10+10, Prone.

  • Wingblades.

    2d10+5 to 2 creatures.

  • Acid Breath (Cone 4, 1 use).

    6d10, DC 14 DEX save for half.

Lvl 6 large infernal beast
M4860
Infernal Weakness.

Armor is bypassed by silver weapons and holy damage.

Choose one.
  • Claw & Bite (2x).
  • Draw The Lightning (AoE).

    Every creature between this Thunderlizard and another takes 2d10 lightning. Both Thunderlizards become Charged.

  • Lightning Breath (Line 12).

    5d10 lightning. Useable only if Charged. Ends the Charged condition.

Level 5 Solo Large Chimera
M130
STR+ DEX+
Venemous Tail.

Whenever Ravager is crit, Poison an enemy in reach 2.

After each hero's turn choose one:
  • Fire Breath (1 use, Cone 5).

    4d12.

  • Maul (vs Prone creature).

    1d12+20.

  • Ram.

    Fly 8, attack for 1d12+6 damage. On damage, Knockback 2 and Prone.

BLOODIED:

At 65 HP, its Fire Breath recharges.

LAST STAND:

The Raver is dying! 40 more damage and it dies. Unit then, the first time each turn it takes damage, it uses Ram.

Lvl 3 fiend
40
Hobgoblin: Infernal Blood.

On death, adjacent enemies take 2 fire.

Choose one.
  • Burning Breath (1 use, Cone 3).
  • Rip & Tear.

    2d8+5, Grappled (escape DC 11).

Lvl 8 large dragon
M880
Saves ALL+.
Choose one.
  • Poison Breath (1 use).

    Fly 8 into the air. Next turn, deal 2d12+10 to a 4x4 area, then land knocking adjacent enemies prone.

  • Crush (Prone creature, Reach 2).

    2d12+10, 1 Wound.

  • Tooth & Claw (Reach 2).

    2d12 to 2 different targets.

Lvl 1/3 hobgoblin
Hobgoblin: Infernal Blood.

On death, adjacent enemies take 2 fire.

Iron Recruit.

While adjacent to 2+ allies, has Medium Armor and Advantage on attacks.

  • Stab.

    1d8 (follows minion rules).

Level 5 Solo Bugbear Mage
M120
STR+ INT+
Spark Step.

When damaged, teleport up to 4 spaces.

After each hero's turn choose one:
  • Arc Lightning.

    3d8 (Range 12). Also strikes the next closest creature. On miss: damage self instead

  • Get In Here!

    Summon 2x d8 Hobgoblin Recruit minions that immediately attack.

  • Claw.

    Move 6 and attack for 2d8.

BLOODIED:

At 60 HP, Koth summons 4 minions. Whenever he uses Spark Step, he can swap places with a minion in range, making them the target instead.

LAST STAND:

Koth is dying! 40 more damage and he dies. Until then, his Arc Lightning hits an additional target of his choice.

Level 5 Solo Huge Hydra
H150
STR+
Burning Weakness.

Armor bypassed by acid and fire.

Cursed Regrowth.

When crit by an attack not dealing acid or fire, a head splits, adding a d12 Hydra Head minion! Each minion moves with the Hydra, is destroyed only by acid or fire, and 1 minion can attack on the Hydra’s turn (once per round each). (A single AoE can only destroy half the existing minions in this way, in addition to damaging the Hydra.)

After each hero's turn choose one:
  • Quick Snap.

    Move or Swim 6, then attack for 2d12 (Reach 3).

  • Storm of Jaws.

    (2x) 2d12 (Reach 3). On hit: Grabbed (Escape DC 13).

  • Swallow Whole.

    (Grapped Target Only) DC 13 STR or Swallowed.

BLOODIED:

At 75 HP, heads split, adding a number of minions equal to the number of players (as per Cursed Regrowth).

LAST STAND:

The Hydra is dying! 50 more damage and it dies. Until then, on each turn, it moves 6 and then uses Storm of Jaws.