
Falls Prone when missing with an attack.
- Punch.
1d4 (follows minion rules).
Made by SanityWithIn for Monster Monday Week 17: City.

Whenever an attack misses you, deal 1 psychic damage in return.
- Stab.1d6.
(follows minion rules)

Treat attacks against you that roll 2 as a miss.
- Stab.1d8.
(follows minion rules)

Falls Prone when missing with an attack.
- Improvised Weapon.1d6+3..
On crit: The weapon breaks.
Made by SanityWithIn for Monster Monday Week 17: City.

When an ally within 2 spaces dies, attack once for free.
When an ally dies, you may move up to 6 spaces before using your Nooooo! ability.
- Stab.1d4+2.
(or Sling, Range 8)

When an ally within 2 spaces dies, attack once for free.
When an enemy moves adjacent to you or an ally, they trigger one of your traps! (1/encounter each). BEEES! Deal 5d4 damage (doesn't miss). Half as much to ALL adjacent creatures. HIDDEN NET! Restrained (escape DC 10).
- Throw Scorpion (2×).1d4+2(8ft ft)
1/Encounter. They can choose to succeed a saving throw, doing so will leave them vulnerable to the next attack
Advantage on attacks when an ally is adjacent to the target.
- •Strike 2x.1d8+3
- •Shoot.2d8+4.
Range 12

Armor increases 1 step for each adjacent ally (None => Medium => Heavy)
- Slash (2x).1d8+2

Falls Prone when missing with an attack.
Ignores disadvantage on all attacks and has Heavy Armor while prone.
- •Dragon Fist.
1d4+12 slashing. On crit: Enemies adjaent to the target take 5 fire damage.
- •Belch.
Daze an adjacent target. DC 11 STR save or become drunk.
- •Fire Belch (0 uses).
(Cone 4) DC 11 DEX save or 3d10+5 fire, half on save.
At 50 HP, Rumbane transforms into a large dragon and gains 2 uses of Fire Belch.
Rumbane is exhausted! 30 more damage, and he passes out. Until then, Dragon Fist rolls with advantage (1d4a+12).

Falls Prone when missing with an attack.
- •Razorwind.1d4+2.
slashing (Vicious) Also damages up to 1 adjacent target.
- •Grease.
(2x2 area in Range: 6) DC 10 DEX save or prone.
Made by SanityWithIn for Monster Monday Week 17: City.

Armor increases 1 step for each adjacent ally (None => Medium => Heavy)
- Poke!
(Reach 2) 2d8+3.
1/Encounter. They can choose to succeed a saving throw, doing so will leave them vulnerable to the next attack
As long as the Priest is praying all allies within range have armor increased with one step

Armor increases 1 step for each adjacent ally (None => Medium => Heavy)
- •Tendon Slash (2x).
1d8+5. On hit: Slowed.
- •Detain.
Grapple a hampered target (escape DC 14).

Treat attacks against you that roll 2 as a miss.
When damaged, teleport up to 4 spaces.
- Arc Lightning.3d8.(12ft ft)
Also strikes the next closest creature. On miss: damage self instead.

Treat attacks against you that roll 2 as a miss.
- Slice (3×).1d8+1.
(or Shoot, Range 8)

Falls Prone when missing with an attack.
Ignores disadvantage on all attacks and has Heavy Armor while prone.
- •Swift Fists (2x).1d8+5
- •Backflip.2d8+12..
On hit: No longer prone. (Can only be used while prone)
Made by SanityWithIn for Monster Monday Week 17: City.
1/Encounter. They can choose to succeed a saving throw, doing so will leave them vulnerable to the next attack
Whenever a Knight hit a creature the creature is taunted by the knight, attacking any other creature impose a disadvantage on attack rolls
- •Righteous Strike 2x.1d8+7.
On Crit. Vicious
- •Javelin.2d8+12

Armor increases 1 step for each adjacent ally (None => Medium => Heavy)
Can interpose.
- Knockdown (2x).
(Reach 2) 1d8+5. On hit: Prone
1/Encounter. They can choose to succeed a saving throw, doing so will leave them vulnerable to the next attack
Starts with Heavy Armor, on crit degrades to Medium, then to none.
- Righteous Blow.6d8+11.
On Crit. Knocked back 4 spaces
1/Encounter. They can choose to succeed a saving throw, doing so will leave them vulnerable to the next attack
While within 2 spaces of the judge, all allies cannot be frightened, nor blinded
1/Encounter. Brand a creature as heretic, whenever the judge attacks the heretic he will crit on a 7 or 8 against the heretic
- Righteous Strike 2x.3d8+8.
Brutal Smite. All weapon dice can crit

