Guardsmen
Guardsmen: Formation.
Armor increases 1 step for each adjacent ally (None => Medium => Heavy)

Lvl 3 humanoid - Defender
M30
Choose one:
- •Aimed Shot (1 Use).
(Range: 8) 4d8+10.
- •Reload.
Recharge Aimed Shot.
remixed from Pikemen

Lvl 4 humanoid - Melee
50
Choose one:
- •Tendon Slash (2x).
1d8+5. On hit: Slowed.
- •Detain.
Grapple a hampered target (escape DC 14).
remixed from Village Patrol

Lvl 5 humanoid - Summoner
M34
Reinforcements!
At the end of each round: Summon 2 Milita Minions (size: d8).
- Commander's Strike.
2d8. On hit: +1 damage for each adjacent ally.
remixed from Pikemen

Lvl 8 humanoid - Defender
M80
Royal Guard: Hail to the King!
Can interpose.
- Knockdown (2x).
(Reach 2) 1d8+5. On hit: Prone
remixed from Pikemen

