Guardsmen

Guardsmen: Formation.

Armor increases 1 step for each adjacent ally (None => Medium => Heavy)

Town Guard
Lvl 2 humanoid - Melee
30
  • Slash (2x).
Guard
Lvl 3 humanoid - Defender
M30
  • Poke!

    (Reach 2) 2d8+3.

remixed from Village Patrol
Guard
Lvl 3 humanoid - Defender
M30
Choose one:
  • Aimed Shot (1 Use).

    (Range: 8) 4d8+10.

  • Reload.

    Recharge Aimed Shot.

remixed from Pikemen
Guard
Lvl 4 humanoid - Melee
50
Choose one:
  • Tendon Slash (2x).

    1d8+5. On hit: Slowed.

  • Detain.

    Grapple a hampered target (escape DC 14).

remixed from Village Patrol
Town Guard Captain
Lvl 5 humanoid - Summoner
M34
Reinforcements!

At the end of each round: Summon 2 Milita Minions (size: d8).

  • Commander's Strike.

    2d8. On hit: +1 damage for each adjacent ally.

remixed from Pikemen
Knight
Lvl 8 humanoid - Defender
M80
Royal Guard: Hail to the King!

Can interpose.

  • Knockdown (2x).

    (Reach 2) 1d8+5. On hit: Prone

remixed from Pikemen