Guardsmen
Guardsmen: Formation.
Armor increases 1 step for each adjacent ally (None => Medium => Heavy)
Lvl 3 humanoid - Defender
M30
Choose one.
- Poke!
(Reach 2) 2d8+3.
remixed from Village Patrol
Lvl 5 humanoid - Summoner
M34
Reinforcements!
At the end of each round: Summon 2 Milita Minions (size: d8).
- Commander's Strike.
2d8. On hit: +1 damage for each adjacent ally.
remixed from Pikemen
Lvl 8 humanoid - Defender
M80
Royal Guard: Hail to the King!
Can interpose.
- Knockdown (2x).
(Reach 2) 1d8+5. On hit: Prone
remixed from Pikemen