Armsmaster

There are those who specialize in various methods of combat and survival. Surly Hunters who prowl the woods and learn to utilize nature’s terrain. Unbreakable Oathsworn, turning loyalty into strength. Avant-garde Shadowmancers making pacts with higher powers, good or evil.

And then, there is you. The Armsmaster. Master of blade, bow, and plenty more. You need nothing more than what you’ve been taught, by master and experience alike. As an Armsmaster, you:

  • Utilize your own mastery of physical prowess to perform incredible feats of power and skill with your weaponry and body alike. What you cannot do naturally can be done with a great deal of excess Stamina.
  • Learn various Fighting Styles, allowing you to wield weapons for different purposes in combat… Axes to build your Stamina, Bludgeons to cripple your enemies, Swords & Blades to deal devastating strikes.
  • Become the powerhouse of your team, just sturdy enough to survive great blows and more than powerful enough to fell foes with haste, so long as you have the Stamina to do it.

The Class I created for February 2026's CAMI project! You can find the complete Class on Google Docs here: (https://docs.google.com/document/d/1I-I8M7m5MDJxB_Oih-LK68oRC3WP94QzYB8PiZXypxQ).

Key Stats
STR
DEX
Hit Die
D10d10
HP
17
Saves
STR+
INT
Armor
Leather, Mail, Shields
Weapons
STR, DEX
Gear:Club/Mace, Hand Axe, Short Sword, Rusty Mail, 2 Torches
LVL 1
Stamina.

You gain a pool of Stamina Points, whose maximum is equal to STR + LVL. At the end of your turn, gain STR Stamina. Stamina is lost when combat ends.

Second Wind.

(2/Encounter) Free Reaction: When gaining the Bloodied condition, spend any amount of Stamina Points which you recover as HP.

LVL 2
Focused Strike.

(1/Round) Spend 2 Stamina and add +1d12 to one weapon attack.

Weapon Techniques.

Through great training, you learn specialized ways of using your martial weaponry. You know Tier 1 Weapon Techniques from Styles you’ve learned, and use 1 Stamina per Tier for these features. Choose 2 Fighting Styles.

LVL 3
Subclass.

Choose an Armsmaster subclass.

It’s Called Martial “Arts”.

You seem inhumanly competent so long as a sword is used as a pen. Gain Advantage on any check that involves usage of weaponry or armor outside of combat, even if entirely mundane.

LVL 4
Warzone Wisdoms.

Choose 2 Warzone Wisdoms.

At the Ready.

You may sheathe a weapon and draw a different one 2/Round for free. Gain STR+DEX Stamina when rolling Initiative.

Key Stat Increase.

+1 STR or DEX.

LVL 5
Battlethrill!

(1/Round) Free Action: Attack, ignoring disadvantage from Rushed Attacks. You may use this ability 2xDEX/Safe Rest.

Tier 2 Weapon Techniques.

You may now use Tier 2 Weapon Techniques and boost techniques to Tier 2.

Secondary Stat Increase.

+1 INT or WIL.

LVL 6
Focused Strike (2).

You may choose to expend up to 4 Stamina and add +2d12 to one weapon attack.

Further Training (1).

Choose 1 Fighting Style or Warzone Wisdom.

LVL 7
Subclass.

Gain your Armsmaster subclass features.

LVL 8
Tier 3 Weapon Techniques.

You may now use Tier 3 Weapon Techniques and boost techniques to Tier 3.

Further Training (2).

Choose 1 Fighting Style or Warzone Wisdom.

Key Stat Increase.

+1 STR or DEX.

LVL 9
Focused Strike (3).

You may choose to expend up to 6 Stamina and add +3d12 to one weapon attack.

Secondary Stat Increase.

+1 INT or WIL.

LVL 10
Endless Battle!

When you roll Initiative, regain 1 spent use of Battlethrill (this expires at the end of combat if unused).

Further Training (3).

Choose 1 Fighting Style or Warzone Wisdom.

LVL 11
Subclass.

Gain your Armsmaster subclass features.

LVL 12
Tier 4 Weapon Techniques.

You may now use Tier 4 Weapon Techniques and boost techniques to Tier 4.

Further Training (4).

Choose 1 Fighting Style or Warzone Wisdom.

Key Stat Increase.

+1 STR or DEX.

LVL 13
Focused Strike (4).

You may choose to expend up to 8 Stamina and add +4d12 to one weapon attack.

Secondary Stat Increase.

+1 INT or WIL.

LVL 14
Further Training (5).

Choose 1 Fighting Style or Warzone Wisdom.

LVL 15
Subclass.

Gain your Armsmaster subclass features.

LVL 16
Tier 5 Weapon Techniques.

You may now boost techniques to Tier 5.

Further Training (6).

Choose 1 Fighting Style or Warzone Wisdom.

Key Stat Increase.

+1 STR or DEX.

LVL 17
Focused Strike (5).

You may choose to expend up to 10 Stamina and add +5d12 to one weapon attack.

Secondary Stat Increase.

+1 INT or WIL.

LVL 18
Strength From Within!

When using Battlethrill, on hit: +KEY Stamina. On crit: 2xKEY Stamina.

LVL 19
Epic Boon.

Choose an Epic Boon (see pg. 23 of the GM's Guide).

LVL 20
Warrior Without Peer.

At the end of your turn, you gain 2xSTR Stamina instead of STR Stamina. Gain max Stamina when rolling Initiative.

Warzone Wisdoms
Knight of the Wind.

When taking the Move action, spend up to DEX Stamina and move an additional Spent Stamina spaces.

Unfocused Strike.

(KEY/Encounter) When using Focused Strike, suffer 1 instance of Disadvantage to add +1d12 damage.

Breathing Harshly.

Any Stamina spent on Second Wind is added as damage to your next Battlethrill, LVL max.

Third Wind.

Your Second Wind can be used STR/Encounter times.

Reinforcing!

When you Defend, spend up to STR + DEX Stamina, add 2 x Spent Stamina to your Armor.

Eye for Blood.

You may use Battlethrill when making Opportunity Attacks, which isn't made with Disadvantage. Your Opportunity Attacks are neutral instead of Disadvantaged, and they gain Advantage when using Focused Strike. Focused Strike can be used 1/Turn instead of 1/Round.

All Terrain Warrior.

(1/Encounter) You gain your choice of a Swim speed or Climb speed until combat ends.

Across the Map!

When using Battlethrill, gain Advantage instead of Disadvantage when making a Long Range attack.

Monkey Grip.

When using Battlethrill, treat a 2-handed weapon as being 1-handed.

Fighting Styles

As an action, you may perform a Weapon Technique. Unless otherwise stated, assume all Weapon Techniques use your held weapon’s Range/Reach and damage akin to an attack.

Axe Style.

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Bludgeon Style.

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Polearm Style.

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Sword Style.

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Bow Style.

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Shield Style.

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Exotic Style.

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