Knowledge is Power
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Level 3
So-Called "Smarts".
Your INT Saves are neutral instead of Disadvantaged.
Superior Strategy.
(2xKEY/Safe Rest) When using Weapon Techniques, you may spend a Superiority Dice in place of 1 Stamina. Your Superiority Dice are d4s.
Level 7
Eye for Victory.
When taking the Assess action, you may make a single check against a target and choose two options. Gain Advantage when using Weapon Techniques on Assessed targets.
Level 11
A Good Tactician Has Nothing to Fear!.
+KEY Initiative. When you roll Initiative, Assess for free. +2 max Superiority Dice, your Superiority Dice are d6s.
Level 15
Mastermind's Masterful Mindscape.
(3/Day) When a creature has been completed Assessed (successfully use Ask a Question/Create an Opening/Anticipate Danger in 1 round), your next Weapon Technique targeting them uses a Superiority Dice for free. Your Superiority Dice are d8s.
Superior Axe Style
Guillotine.
Increase HP range by Superiority Roll.
Wave of Dread.
Increase Reach by Superiority Roll.
Bloodpuppy.
+Superiority Roll damage when hitting your Bloodpuppy in melee.
Death Knell.
Decrease all taken damage by Superiority Roll.
Superior Bludgeon Style
Mace Slam.
+Superiority Roll damage. Adjacent creatures take half the total damage.
Power Crush.
+1 effect per Superiority Roll/2 (+2 effects when rolling 4, etc.). +STR damage when rolling odds.
Elementbringer.
+Superiority Roll damage for each rolled die of Forced Movement.
Dazing Flurry.
+Superiority Roll damage for every attack made with the enhanced weapon.
Superior Polearm Style
Advancing Thrust.
Move +Superiority Roll value spaces.
Pole Vault.
Attack all adjacent targets and push them back Superiority Roll/2 (min 1) spaces when landing.
Backpedal.
Move +Superiority Roll spaces.
Spear Copter.
Fly +Superiority Roll/2 (min 1) spaces.
Superior Sword Style
Mordhau.
+Superiority Roll x Spent Stamina damage.
Spin Slash.
+Superiority Roll/2 (min 1) damage per KEY damage.
Iai Stance.
+Superiority Roll damage for every sheathed round.
Delayed Cuts.
+Superiority Roll to “rolled damage” for total damage calculation.
Superior Bow Style
Drilling Bolt.
+Superiority Roll damage to all hit creatures.
Assault Spike.
Add Superiority Roll as a modifier to the 1d8s.
Rope Shot.
Treat Superiority Roll as another d4 that can be divided amongst targets and Restrain targets.
Providence Flare.
Push an additional Superiority Roll/2 spaces. +Superiority Roll damage to Gargantuan creatures.
Superior Shield Style
Ricoshield.
+Superiority Roll damage.
Embargo-ad.
+Superiority Roll Armor when using instances of free Defend.
Overbash.
Push +Superiority Roll/2 (min 1) spaces.
Shield Surf.
+Superiority Roll/2 (min 1) shield Armor.
Superior Exotic Style
Swordbreaker.
+Superiority Roll Armor.
Doppleplünderer.
+Superiority Roll to each instance of rolled damage.
Pelletstorm.
+Superiority Roll damage to the AoE.
Junken Warrior.
Add +Superiority Roll to “additional accrued damage.”