ArmsmasterPractitioner of theBattlemind

Knowledge is Power

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Level 3

So-Called "Smarts".

Your INT Saves are neutral instead of Disadvantaged.

Superior Strategy.

(2xKEY/Safe Rest) When using Weapon Techniques, you may spend a Superiority Dice in place of 1 Stamina. Your Superiority Dice are d4s.

Level 7

Eye for Victory.

When taking the Assess action, you may make a single check against a target and choose two options. Gain Advantage when using Weapon Techniques on Assessed targets.

Level 11

A Good Tactician Has Nothing to Fear!.

+KEY Initiative. When you roll Initiative, Assess for free. +2 max Superiority Dice, your Superiority Dice are d6s.

Level 15

Mastermind's Masterful Mindscape.

(3/Day) When a creature has been completed Assessed (successfully use Ask a Question/Create an Opening/Anticipate Danger in 1 round), your next Weapon Technique targeting them uses a Superiority Dice for free. Your Superiority Dice are d8s.

Superior Axe Style
Guillotine.

Increase HP range by Superiority Roll.

Wave of Dread.

Increase Reach by Superiority Roll.

Bloodpuppy.

+Superiority Roll damage when hitting your Bloodpuppy in melee.

Death Knell.

Decrease all taken damage by Superiority Roll.

Superior Bludgeon Style
Mace Slam.

+Superiority Roll damage. Adjacent creatures take half the total damage.

Power Crush.

+1 effect per Superiority Roll/2 (+2 effects when rolling 4, etc.). +STR damage when rolling odds.

Elementbringer.

+Superiority Roll damage for each rolled die of Forced Movement.

Dazing Flurry.

+Superiority Roll damage for every attack made with the enhanced weapon.

Superior Polearm Style
Advancing Thrust.

Move +Superiority Roll value spaces.

Pole Vault.

Attack all adjacent targets and push them back Superiority Roll/2 (min 1) spaces when landing.

Backpedal.

Move +Superiority Roll spaces.

Spear Copter.

Fly +Superiority Roll/2 (min 1) spaces.

Superior Sword Style
Mordhau.

+Superiority Roll x Spent Stamina damage.

Spin Slash.

+Superiority Roll/2 (min 1) damage per KEY damage.

Iai Stance.

+Superiority Roll damage for every sheathed round.

Delayed Cuts.

+Superiority Roll to “rolled damage” for total damage calculation.

Superior Bow Style
Drilling Bolt.

+Superiority Roll damage to all hit creatures.

Assault Spike.

Add Superiority Roll as a modifier to the 1d8s.

Rope Shot.

Treat Superiority Roll as another d4 that can be divided amongst targets and Restrain targets.

Providence Flare.

Push an additional Superiority Roll/2 spaces. +Superiority Roll damage to Gargantuan creatures.

Superior Shield Style
Ricoshield.

+Superiority Roll damage.

Embargo-ad.

+Superiority Roll Armor when using instances of free Defend.

Overbash.

Push +Superiority Roll/2 (min 1) spaces.

Shield Surf.

+Superiority Roll/2 (min 1) shield Armor.

Superior Exotic Style
Swordbreaker.

+Superiority Roll Armor.

Doppleplünderer.

+Superiority Roll to each instance of rolled damage.

Pelletstorm.

+Superiority Roll damage to the AoE.

Junken Warrior.

Add +Superiority Roll to “additional accrued damage.”