Cold Knights
Level 3
Active Cooling.
Your mastery of the cold allows you to continue fighting for longer than natural. You have a pool of coolant that is lost when combat ends, you may spend 4 coolant in place of any 1 Stamina. +1d4 coolant when Stamina reaches 0.
Stay Frosty!.
+1d4 coolant when Interposing. You are proficient with Plate Armor and resistant to Cold damage.
Level 7
Rimeblade.
Each instance of Focused Strike that uses coolant in place of Stamina does 12 Cold damage instead of 1d12 damage. You may deal Cold damage instead of Physical damage for any Weapon Technique.
Shield-on-Skates.
After Interposing, you may make an Opportunity Attack against the attacker. +1d4 coolant whenever you crit or kill with an Opportunity Attack.
Level 11
It’s Rime Time!.
Your coolant dice are now d6s. Additionally, your coolant dice crit (rolling again just like an attack crit).
Level 15
Absolute Zero.
(KEY/Safe Rest) Spend 20 coolant to