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Ajay

Lvl 1/2 beast - Ambusher
815
  • Bite.

    1d6+2, Grappled (escape DC 10).

remixed from Steppewolf
Lvl 1 beast - Ambusher
822
  • Bite.

    1d6+5, Grappled (escape DC 10).

Lvl 3 large dreadbeast - Summoner
M425
The Vile Cavalcade: Wretched Constitution.

Immune to the negative effects of the Murk.

Protect the Queen!

Can force Dreadlings to interpose for them. Leaves a trail of Murk in it's path.

Choose one.
  • Spawn!

    Summons two Dreadlings (1d6) within Reach 2.

  • Swarm!

    Command all Dreadlings on Murk to Move 6 and attack once each.

Lvl 1 small dreadbeast - Striker
415
The Vile Cavalcade: Wretched Constitution.

Immune to the negative effects of the Murk.

Skittering Timebomb.

Moves twice as fast on Murk and can Pop! themselves.

  • Pop!

    (Burst 1) On Death: 2d6+2 and cover the target area in Murk.

Lvl 2 dreadbeast - Ranged
4432
The Vile Cavalcade: Wretched Constitution.

Immune to the negative effects of the Murk.

Putrid Injection.

When the Dreadspine is within Murk, Needleshot! inflicts Dazed on damage.

  • Needleshot!

    (2x, Range 10) 1d6+2.

Lvl 3 large dreadbeast - Defender
H830
The Vile Cavalcade: Wretched Constitution.

Immune to the negative effects of the Murk.

Excavator.

Can burrow through solid rock at half its burrowing speed, leaving 10-foot-diameter tunnel covered in Murk.

  • Big Chomp!

    2d6+4. On Hit: Grappled

Lvl 1 small dreadbeast - Support
322
The Vile Cavalcade: Wretched Constitution.

Immune to the negative effects of the Murk.

Incessant Wailing.

Wicked cries drive Dreadbeasts within Reach 6 into a frenzy, making them attack with advantage.

Lvl 2 dreadbeast - Controller
M325
The Vile Cavalcade: Wretched Constitution.

Immune to the negative effects of the Murk.

Acid Spit.

Attacks coat the ground in caustic variant of Murk. Creatures that start their turn in this variant take 6 Acid Damage.

  • Sludge Bomb!

    (Range 10, 2x2 Cube) 1d6+2

Lvl 1/4 small dreadbeast (minion)
6
The Vile Cavalcade: Wretched Constitution.

Immune to the negative effects of the Murk.

Leftover Biomass.

Leaves Murk in the space it dies.

  • Chomp!

    1d6

Griffon
Level 2 Solo Large Gryphon
M75
STR+
Feral Opportunist.

Whenever a melee attack misses Grimbeak, she can retaliate with Gale Claw.

ACTIONS: After each hero's turn, choose one:
  • Savage Screech.

    (1 use, Reach 12) 1d8+2 damage, ignoring armor. DC 11 WIL save or become Frightened for 1 round.

  • Gale Claw.

    Fly 8, 1d8+2 damage. On Damage: Prone

  • Rend & Tear.

    (Prone Targets Only) 1d8+10 damage.

BLOODIED:

At 37 HP, Savage Screech recharges.

LAST STAND:

Grimbreak is dying! 20 more damage and she dies. Until then, she can attack twice when using Gale Claw.