Ajay
- Bite.
1d6+2, Grappled (escape DC 10).
Immune to the negative effects of the Murk.
Can force Dreadlings to interpose for them. Leaves a trail of Murk in it's path.
- •Spawn!
Summons two Dreadlings (1d6) within Reach 2.
- •Swarm!
Command all Dreadlings on Murk to Move 6 and attack once each.
Immune to the negative effects of the Murk.
Moves twice as fast on Murk and can Pop! themselves.
- Pop!
(Burst 1) On Death: 2d6+2 and cover the target area in Murk.
Immune to the negative effects of the Murk.
When the Dreadspine is within Murk, Needleshot! inflicts Dazed on damage.
- Needleshot!
(2x, Range 10) 1d6+2.
Immune to the negative effects of the Murk.
Can burrow through solid rock at half its burrowing speed, leaving 10-foot-diameter tunnel covered in Murk.
- Big Chomp!
2d6+4. On Hit: Grappled
Immune to the negative effects of the Murk.
Wicked cries drive Dreadbeasts within Reach 6 into a frenzy, making them attack with advantage.
Immune to the negative effects of the Murk.
Attacks coat the ground in caustic variant of Murk. Creatures that start their turn in this variant take 6 Acid Damage.
- Sludge Bomb!
(Range 10, 2x2 Cube) 1d6+2
Immune to the negative effects of the Murk.
Leaves Murk in the space it dies.
- Chomp!
1d6

Whenever a melee attack misses Grimbeak, she can retaliate with Gale Claw.
- •Savage Screech.
(1 use, Reach 12) 1d8+2 damage, ignoring armor. DC 11 WIL save or become Frightened for 1 round.
- •Gale Claw.
Fly 8, 1d8+2 damage. On Damage: Prone
- •Rend & Tear.
(Prone Targets Only) 1d8+10 damage.
At 37 HP, Savage Screech recharges.
Grimbreak is dying! 20 more damage and she dies. Until then, she can attack twice when using Gale Claw.