The Vile Cavalcade

Dreadful monstrosities that seek to spread their corruption, the Murk, and devour all magic on the Domain of Mortality.

The Vile Cavalcade: Wretched Constitution.

Immune to the negative effects of the Murk.

Lvl 1/4 small dreadbeast (minion)
6
Leftover Biomass.

Leaves Murk in the space it dies.

  • Chomp!

    1d6

Lvl 1 small dreadbeast - Support
322
Incessant Wailing.

Wicked cries drive Dreadbeasts within Reach 6 into a frenzy, making them attack with advantage.

Lvl 1 small dreadbeast - Striker
415
Skittering Timebomb.

Moves twice as fast on Murk and can Pop! themselves.

  • Pop!

    (Burst 1) On Death: 2d6+2 and cover the target area in Murk.

Lvl 2 dreadbeast - Controller
M325
Acid Spit.

Attacks coat the ground in caustic variant of Murk. Creatures that start their turn in this variant take 6 Acid Damage.

  • Sludge Bomb!

    (Range 10, 2x2 Cube) 1d6+2

Lvl 2 dreadbeast - Ranged
4432
Putrid Injection.

When the Dreadspine is within Murk, Needleshot! inflicts Dazed on damage.

  • Needleshot!

    (2x, Range 10) 1d6+2.

Lvl 3 large dreadbeast - Defender
H830
Excavator.

Can burrow through solid rock at half its burrowing speed, leaving 10-foot-diameter tunnel covered in Murk.

  • Big Chomp!

    2d6+4. On Hit: Grappled

Lvl 3 large dreadbeast - Summoner
M425
Protect the Queen!

Can force Dreadlings to interpose for them. Leaves a trail of Murk in it's path.

Choose one.
  • Spawn!

    Summons two Dreadlings (1d6) within Reach 2.

  • Swarm!

    Command all Dreadlings on Murk to Move 6 and attack once each.

Writhing mound of dark flesh and bone. It repurposes biomatter into its wicked offspring.