The Vile Cavalcade
Dreadful monstrosities that seek to spread their corruption, the Murk, and devour all magic on the Domain of Mortality.
Immune to the negative effects of the Murk.
Moves twice as fast on Murk and can Pop! themselves.
- Pop!
(Burst 1) On Death: 2d6+2 and cover the target area in Murk.
Attacks coat the ground in caustic variant of Murk. Creatures that start their turn in this variant take 6 Acid Damage.
- Sludge Bomb!
(Range 10, 2x2 Cube) 1d6+2
When the Dreadspine is within Murk, Needleshot! inflicts Dazed on damage.
- Needleshot!
(2x, Range 10) 1d6+2.
Can burrow through solid rock at half its burrowing speed, leaving 10-foot-diameter tunnel covered in Murk.
- Big Chomp!
2d6+4. On Hit: Grappled
Can force Dreadlings to interpose for them. Leaves a trail of Murk in it's path.
- •Spawn!
Summons two Dreadlings (1d6) within Reach 2.
- •Swarm!
Command all Dreadlings on Murk to Move 6 and attack once each.
Writhing mound of dark flesh and bone. It repurposes biomatter into its wicked offspring.