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Nimble Co.

Nimble Co.

Bandits: Parry.

Treat attacks against you that roll 2 as a miss.

Bandit (Daggers)
BanditLvl 1/3
12
Bandit (Daggers)
BanditLvl 1/2
15
Briarbanes: Peeling Bark.

Damage degrades Armor 1 step: Heavy » Medium » None.

Forest Spirit (Horns)
SeedlingLvl 1/2
8
Awakened Shrub
AcidpodLvl 1
8
Awakened Shrub
TanglerLvl 2
20
Treant
TreantLvl 14
170
Cultists: Fanatical Zeal.

While not at max HP, make all rolls with advantage. Your crits also inflict Despair (Disadvantage on the next attack you make this encounter).

Cultist Hide
CultistLvl 1
28
Cultist Fang
FanaticLvl 3
41
58
Goblins: Haha, Missed Me!

Whenever an attack misses you, deal 1 psychic damage in return.

StenchlingLvl 1/2
18
GlabrezuLvl 14
110
Kobolds: Nooooo!

When an ally within 2 spaces dies, attack once for free.

Mimics: Ambusher.

Mimics always start first and heroes roll Initiative with disadvantage.

Mimics: Sticky.

Mimic hits also Grapple and can Grapple any number of creatures. When crit: release 1 creature (attacker's choice).

Oozes: Digestive Touch.

Contact with an ooze inflicts the Digested condition: they deal an additional X damage for each time the target has been Digested this encounter.

Oozes: Goopy.

When crit or dealt any slashing damage: summon X ooze minions (size: d6); their attacks inflict Digested.

Snakemen: Coiling Strike.

On melee crit: Grapple (escape DC 10).

Stirges: Evasive Flier.

Attacks against stirges are made with disadvantage.

Stirges: Latched On.

You move where your target moves until either dies. Your attacks can't miss or be Defended/Interposed against. Attacks that miss you damage your target instead.

Stirge
StirgeLvl 1/2
10
Undead: Unliving, Undying.

The first time this dies, reset to 1 HP instead (excluding minions).

Skeleton
SkeletonLvl 1/3
10
Zombie 1
ZombieLvl 1/2
15
Zombie 1
Ash ZombieLvl 1/2
15