Undead
Hate the living for not being dead, hate themselves for not being living.
The first time this dies, reset to 1 HP instead (excluding minions).

Upon taking damage for the first time, each creature within 1 space must make a DC 10 STR save or gain Disadvantage on attack rolls and saves for 1 minute.
- Crunch.1d4+4.
On damage: Grappled.

- Sickening Claw.1d4+8.
On damage: Dazed.
Skeleton from Garden of Death Greenthumb’s Base for 40 heros

When a living creature starts its turn within 6 squares of the Ghast it must roll a Strength saving throw, DC 13. On a fail, the creatue becomes poisoned. Once a creature successfully makes 3 of these saves, it is immune to this effect for 24 hours.
- Sickening Claw (x2).2d6+2.
On damage: Dazed.

- •Rusty axe.2d4+10(8ft ft)
- •Charge.2d4+6.
On a failed CD 12 save: target is pushed back 2 spaces and is prone (can only be used after moving 2 spaces in a straight line)
When crit: DC 20 INT save, or suffer 1 Wound.
- •Scarab Swarm.
Summon 10 scarab minions (d6) within 6 spaces. Then:
- •Slam (2×).1d4+20.
On damage: Dazed.




