Susann

Attacks miss you on a 2 or less.
You are Invisible until you attack.
- Poison Blade (2x).1d8.
On damage, Dazed.

Attacks miss you on a 2 or less.
- And STAY Down!2d8+4.
On damage, Prone.

Can move through spaces of smaller creatures, knocking them Prone.
Hits from Prone melee attackers automatically crit her.
- •Claw.1d6+11.
On damage, Grappled (escape DC 14, or when she is crit).
- •Deadly Stinger.1d6+20.
(vs Prone or Grappled)
She drips acid blood, dealing 1d6 damage to any creature she walks over.

On melee crit: Grapple (escape DC 10).
- Slash.1d6+10.
(or Spit, Range 8)

On melee crit: Grapple (escape DC 10).
- Slash (2×).1d6+8.
(or Spit, Range 8)
(AoE, Reach 1) Deal 1d12 damage (ignores metal armor).
- Shocking Bite.1d12+8.
(ignores metal armor)

When crit, Grappled, or Bloodied: regurgitates its most recent meal.
Attacks those nearest the Golden Egg.
- •Coil.1d6+13.
Move up to 6, attack for 1d6+10, target is Grappled (escape DC 13).
- •Squeeze.1d6+13.
Squeeze a Grappled creature for 2d6+10 damage
At 1/2 HP move 8, Poison any creature adjacent to your path (lasts until healed).
At 0 the Lindworm is dying! 60 more damage and it dies. Until then, each turn it may also Spit Acid. (Range 8) 1d6+10.
WIL save instead of rolling for Initiative against Death Knights.
Vulnerable to Radiant. Immediately strikes back for half as much damage.
Enemies within Reach 2 cannot regain HP, when healed they instead suffer 1d10 damage.
(Reaction, 1 use) Instantly descend into the earth and erupt from the ground up to 6 spaces away. Creatures within Reach 2 are knocked Prone on a failed DC 14 DEX save.
- •Doom Blade.
1d10+20 (Req: DC 14 WIL save to Interpose). On damage, 1 Wound. THEN (optional):
- •Call Servant.
(Single use) Summon 2 Grave Crows or 1 Grave Squire within Reach 6.

(max 1 creature) Allies are frightened of you and require a WIL save to Help, Interpose, or Target. Any negative condition Vesha gains, is also applied to you.
Vesha also benefits from any beneficial spell or ability cast on an ally.
When Vesha is crit, end Hagified and Made Beautiful. Attacker makes a DC 14 WIL save or loses 1 action retching or gaping in horror.
- • Hag’s Curse.1d8+8.
on damage Vesha is Made Beautiful and you are Hagified
- •Jealous Outburst.2d8+15.
(Reach 6) (vs a Hagified creature)
At 110hp, select 1 hero to be Rotcursed: Whenever they take damage, deal 10 more.
Vesha is dying! 60 more damage and she dies! Until then ALL heroes are Rotcursed.

Always attacks with disadvantage.
- •Clobber (2×).1d6+15.
On Hit: Prone
- •Stomp.1d6+40.(12ft ft)
Prone Creature
- •Punt.1d12+10.
On Hit : Prone & Knockback Primary Die spaces.

Rats can interpose for him.
- •Filthblast .1d6+2.
Reach 8
- •Feeding Time!
Summon Rat minion (1d4).

Swallowed creatures are Blinded, Dazed, Restrained, and suffer 1 Wound at the end of their turns. When an attacker crits Guttermaw, 1 swallowed creature is released (attacker's choice) and Guttermaw must Retch on his following turn.
- •Clamber.2d4+4.
Move 6. On hit: Grappled (Escape DC 12).
- •Devour.4d4+8.
(Grappled creatures only) . On hit: Swallowed.
- •Retch.1d4+3.
Range 6, 2x2 area
At 95 HP Guttermaw's boils rapidly swell. He has Vulnerability (+10) to the first attack that hits him each turn BUT whenever he takes damage, all other creatures within 2 spaces take 5 damage (swallowed creatures ignored).
Guttermaw is dying! 40 more damage and he dies. Until then, he has Heavy Armor and his Bloodied ability is no longer active.