S

Susann

Bandits: Mortal Panic.

Attacks miss you on a 2 or less.

Sneak.

You are Invisible until you attack.

  • Poison Blade (2x)..

    On damage, Dazed.

remixed from Bandit Bruiser
Bandits: Mortal Panic.

Attacks miss you on a 2 or less.

  • And STAY Down!.

    On damage, Prone.

remixed from Bandit Bruiser by FFinnyous
Giant Scorpion
Level 8 Solo Large
M256STR
Trampling Movement.

Can move through spaces of smaller creatures, knocking them Prone.

Soft Underbelly.

Hits from Prone melee attackers automatically crit her.

Choose one.
  • •Claw..

    On damage, Grappled (escape DC 14, or when she is crit).

  • •Deadly Stinger..

    (vs Prone or Grappled)

BLOODIED:

She drips acid blood, dealing 1d6 damage to any creature she walks over.

Lizardfolk Warrior
Lvl 2 snakemen
M26
Snakemen: Coiling Strike.

On melee crit: Grapple (escape DC 10).

  • Slash..

    (or Spit, Range 8)

remixed from Snakeman by NNimble Co.
Snake Priestess
Lvl 6 snakemen
M50
Snakemen: Coiling Strike.

On melee crit: Grapple (escape DC 10).

  • Slash (2×)..

    (or Spit, Range 8)

remixed from Cobra Captain by NNimble Co.
Lvl 3 hill and field
1242
On Death.

(AoE, Reach 1) Deal 1d12 damage (ignores metal armor).

  • Shocking Bite..

    (ignores metal armor)

remixed from Blue Drake by NNimble Co.
Giant Snake
Level 6 Solo
M140STR,DEX
Desperate Purge.

When crit, Grappled, or Bloodied: regurgitates its most recent meal.

Fiercely Jealous.

Attacks those nearest the Golden Egg.

Choose one.
  • •Coil..

    Move up to 6, attack for 1d6+10, target is Grappled (escape DC 13).

  • •Squeeze..

    Squeeze a Grappled creature for 2d6+10 damage

BLOODIED:

At 1/2 HP move 8, Poison any creature adjacent to your path (lasts until healed).

LAST STAND:

At 0 the Lindworm is dying! 60 more damage and it dies. Until then, each turn it may also Spit Acid. (Range 8) 1d6+10.

H50
Death Knights: Dread of Death.

WIL save instead of rolling for Initiative against Death Knights.

Death Knights: Hatred of light.

Vulnerable to Radiant. Immediately strikes back for half as much damage.

Merciless Aura.

Enemies within Reach 2 cannot regain HP, when healed they instead suffer 1d10 damage.

Gravewalk (Spicy).

(Reaction, 1 use) Instantly descend into the earth and erupt from the ground up to 6 spaces away. Creatures within Reach 2 are knocked Prone on a failed DC 14 DEX save.

  • •Doom Blade.

    1d10+20 (Req: DC 14 WIL save to Interpose). On damage, 1 Wound. THEN (optional):

  • •Call Servant.

    (Single use) Summon 2 Grave Crows or 1 Grave Squire within Reach 6.

SSusann
Extras
Sahuagin Priestess
Level 6 Solo Hag
220
Hagified.

(max 1 creature) Allies are frightened of you and require a WIL save to Help, Interpose, or Target. Any negative condition Vesha gains, is also applied to you.

Made Beautiful.

Vesha also benefits from any beneficial spell or ability cast on an ally.

Don't look at me, I'm hideous!

When Vesha is crit, end Hagified and Made Beautiful. Attacker makes a DC 14 WIL save or loses 1 action retching or gaping in horror.

After each hero’s turn, move 3 then choose 1:
  • • Hag’s Curse..

    on damage Vesha is Made Beautiful and you are Hagified

  • •Jealous Outburst..

    (Reach 6) (vs a Hagified creature)

BLOODIED:

At 110hp, select 1 hero to be Rotcursed: Whenever they take damage, deal 10 more.

LAST STAND:

Vesha is dying! 60 more damage and she dies! Until then ALL heroes are Rotcursed.

Cyclops
Lvl 12 huge hill and field
8148
Clumsy.

Always attacks with disadvantage.

  • •Clobber (2×)..

    On Hit: Prone

  • •Stomp..

    Prone Creature

    (12ft ft)
  • •Punt..

    On Hit : Prone & Knockback Primary Die spaces.

remixed from Hill Giant by NNimble Co.
Human Monk
Lvl 1
80
Protect Master!

Rats can interpose for him.

Choose one.
  • •Filthblast ..

    Reach 8

  • •Feeding Time!

    Summon Rat minion (1d4).

remixed from Rat Prince by DDG
Wererat Giant Rat
Level 5 Solo Large
190STR
Down the Gutter!

Swallowed creatures are Blinded, Dazed, Restrained, and suffer 1 Wound at the end of their turns. When an attacker crits Guttermaw, 1 swallowed creature is released (attacker's choice) and Guttermaw must Retch on his following turn.

Choose one.
  • •Clamber..

    Move 6. On hit: Grappled (Escape DC 12).

  • •Devour..

    (Grappled creatures only) . On hit: Swallowed.

  • •Retch..

    Range 6, 2x2 area

BLOODIED:

At 95 HP Guttermaw's boils rapidly swell. He has Vulnerability (+10) to the first attack that hits him each turn BUT whenever he takes damage, all other creatures within 2 spaces take 5 damage (swallowed creatures ignored).

LAST STAND:

Guttermaw is dying! 40 more damage and he dies. Until then, he has Heavy Armor and his Bloodied ability is no longer active.