
CLIMB!! Combat with Audun begins when it appears suddenly under the Heroes’ feet. On an Initiative roll of 20+ heroes begin combat 10 spaces away from Audun’s mouth; 10+, 8 spaces; less than that, 6 spaces. Moving away from Audun is Difficult Terrain.
- •Tentacle.
(Target the furthest non-Grappled enemy) 1d4+10. On hit, Grappled (escape DC 13 or any slashing or cold damage).
- •Reel In & Devour.
(If half or more heroes are Grappled) Pull all Grappled creatures 2 spaces closer to its mouth. Any hero there is Eaten
At [hp]90, Sandquake. All heroes must make a DC 13 DEX save (with disadvantage if rappled) or be pulled 4 spaces closer, 2 spaces instead on save.
at [hp]0 Audun is Dying! 60 more damage and it dies (spitting out any eaten heroes). Until then, it can choose TWICE on each of its turns.
Eaten. Restrained (escape DC 13), duffer X damage when Eaten and at the end of each of your turns. Gain advantage on all attacks against Audun.