S

Susann

H50
Death Knights: Dread of Death.

WIL save instead of rolling for Initiative against Death Knights.

Death Knights: Hatred of light.

Vulnerable to Radiant. Immediately strikes back for half as much damage.

Merciless Aura.

Enemies within Reach 2 cannot regain HP, when healed they instead suffer 1d10 damage.

Gravewalk (Spicy).

(Reaction, 1 use) Instantly descend into the earth and erupt from the ground up to 6 spaces away. Creatures within Reach 2 are knocked Prone on a failed DC 14 DEX save.

  • Doom Blade.

    1d10+20 (Req: DC 14 WIL save to Interpose). On damage, 1 Wound. THEN (optional):

  • Call Servant.

    (Single use) Summon 2 Grave Crows or 1 Grave Squire within Reach 6.

SSusann
Extras
Sahuagin Priestess
Level 6 Solo Hag
220
Hagified.

(max 1 creature) Allies are frightened of you and require a WIL save to Help, Interpose, or Target. Any negative condition Vesha gains, is also applied to you.

Made Beautiful.

Vesha also benefits from any beneficial spell or ability cast on an ally.

Don't look at me, I'm hideous!

When Vesha is crit, end Hagified and Made Beautiful. Attacker makes a DC 14 WIL save or loses 1 action retching or gaping in horror.

After each hero’s turn, move 3 then choose 1:
  • Hag’s Curse..

    on damage Vesha is Made Beautiful and you are Hagified

  • Jealous Outburst..

    (Reach 6) (vs a Hagified creature)

BLOODIED:

At 110hp, select 1 hero to be Rotcursed: Whenever they take damage, deal 10 more.

LAST STAND:

Vesha is dying! 60 more damage and she dies! Until then ALL heroes are Rotcursed.

Cyclops
Lvl 12 huge hill and field
8148
Clumsy.

Always attacks with disadvantage.

  • Clobber (2×)..

    On Hit: Prone

  • Stomp..

    Prone Creature

    (12ft ft)
  • Punt..

    On Hit : Prone & Knockback Primary Die spaces.

remixed from Hill Giant by NNimble Co.
Human Monk
Lvl 1
80
Protect Master!

Rats can interpose for him.

Choose one.
  • Filthblast ..

    Reach 8

  • Feeding Time!

    Summon Rat minion (1d4).

remixed from Rat Prince by DDG
Wererat Giant Rat
Level 5 Solo Large
190STR
Down the Gutter!

Swallowed creatures are Blinded, Dazed, Restrained, and suffer 1 Wound at the end of their turns. When an attacker crits Guttermaw, 1 swallowed creature is released (attacker's choice) and Guttermaw must Retch on his following turn.

Choose one.
  • Clamber..

    Move 6. On hit: Grappled (Escape DC 12).

  • Devour..

    (Grappled creatures only) . On hit: Swallowed.

  • Retch..

    Range 6, 2x2 area

BLOODIED:

At 95 HP Guttermaw's boils rapidly swell. He has Vulnerability (+10) to the first attack that hits him each turn BUT whenever he takes damage, all other creatures within 2 spaces take 5 damage (swallowed creatures ignored).

LAST STAND:

Guttermaw is dying! 40 more damage and he dies. Until then, he has Heavy Armor and his Bloodied ability is no longer active.

Swarm.

Can enter the space of other creatures. When damaged, reduce HP by 1. (AoE attacks reduce HP by 2).

Persistent.

When damaged, summon a rat minion (d4).

  • Gnaw.HP d4.

    Reach 0

49
Kobolds: Nooooo!

When an ally within 2 spaces dies, attack once for free.

Mage Armour (1 per day).

gain medium armour

Choose one.
  • Staff..

    DC 13 Strength Save or be restrained

  • Acid Goblet..

    DC 13 Dex Save

  • Shed Slime.

    slime covers 4 squares - A creature that starts its turn in the area or enters it for the first time on a turn must succeed on a DC 11 DEX save or fall Prone. The slime dries after 1 minute.

remixed from Kobold Clanger by AApex
Level 6 Solo Large Dragon
M180ALL++
After each hero’s turn choose 1 (recommended: in order)
  • Immolating Breath.

    Fly 8 into the air. Next turn deal 2d12+10 to a 4x4 area, then land knocking adjacent enemies Prone.

  • Crush.

    (Prone creature, Reach 2) 2d12+10, 1 Wound

  • Tooth & Claw.

    (Reach 2) Move 6, 1d20+10 damage to 2 different targets.

  • Mighty Tail.

    Knockback. (Cone 3) 1d12 damage (min 6), knockback 3, Prone.

BLOODIED:

At 90 HP Immolate! (Reach 12, AoE) 2d12 to all enemies.

LAST STAND:

At 0 PH, the Young Red Dragon is dying! 60 more damage and it dies! Until then, it is Enraged. Lose M Armour, roll d20s instead of d12s.

Giant Spider
Lvl 2 underground
M18
  • Shoot Web..

    On hit: Restrained (escape DC 12, or any slashing/fire damage).

    (6ft ft)
  • Bite..

    (Hampered target) Poisoned (magical healing ends).

remixed from Giant Spider by NNimble Co.
Bandit
Level 5 Solo Human Criminal
48/heroDEX+
Strike Back.

When crit, make a Heart Piercer or Stormquill attack in return.

After each hero's turn, choose one:
  • Stormquill (Crossbow).
    (8ft ft)
  • Heart Piercer (Rapier)..

    Move 6. On crit: Dazed.

BLOODIED:

Smoke Bomb. Theo Blinds all enemies for 1 round, then moves 6, ignoring opportunity attacks.

LAST STAND:

Mortal Panic! Thorn is dying! 40 more damage and he's dead! Until then he'll Strike Back EVERY time he's hit (1/turn).

Orc Swordsman
Level 5 Solo Solo
M170
Enrage.

When crit: deal 5 to an adjacent enemy.

Red Rush.

All physical attacks are a crit automatically. Advantage on all Might checks and cannot be knocked prone.

Choose 1
  • Warchief's Axe Battleaxe.
  • Hordcaller.

    Summon 1 Flamebound Ancestor (1d10 minion) to the battlefield. They harmlessly unsummoned when the Flamecaller dies.

  • Command the Horde.

    (1/round) Command your horde to move then attack.

BLOODIED:

"Ancestors, I call upon you!" Use Hordecaller.

LAST STAND:

Brakka is dying! 50 more damage and he dies. Use Hordecaller at the end of each turn.

remixed from Orc Warchief
Orc Swordsman
Lvl 8 Controller
M80
Orcs: Battlelust.

Heroes have disadvantage on Initiative against an Orcish band.

Orcs: Tough as Nails.

Orcs have Medium armor, except against magic damage.

Enrage.

When crit: deal 5 to an adjacent enemy.

  • Warchief's Axe Battleaxe..

    then

  • Call the Horde.

    Summon 1 Orc to the battlefield.

remixed from Orc Battlebard