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Nimble Co.

Forest Spirit (Horns)
Lvl 1/2 small forest denizens
H8
Briarbanes: Peeling Bark.

Damage degrades Armor 1 step: Heavy » Medium » None.

  • Thorn Seed.

    2d6+2. (6ft)

Bandit
Lvl 4 bandits
41
Bandits: Parry.

Treat attacks against you that roll 2 as a miss.

Spark Step.

When damaged, teleport up to 4 spaces.

  • Arc Lightning.

    3d8. (12ft) Also strikes the next closest creature. On miss: damage self instead.

Lvl 1 underground
28
Sticky.

Grapples target on hit. Can Grapple any number of creatures. When crit: release 1 creature (attacker's choice).

Choose one:
  • • Wax Grip.

    1d4. (escape DC 10).

  • • Crush.

    1d12. (A Grappled creature)

Skeleton
Level 10 Solo Gargantuan Gargantuan Skeleton
H240STR+++
Splintering Legions.

Bludgeoning damage or any crit cause bones to splinter off and animate, forming a d10 minion.

Brittle Bones.

Resistant to piercing, vulnerable to bludgeoning.

After each hero's turn, choose one:
  • • Devastating Strike.

    1d4+30. (Reach 4) On hit: Knockback 6.

  • • Crushing Stomp.

    1d4+20. Move up to 10 spaces. Up to 2 targets along the path. On hit: Prone.

  • • Beckoning Doom.

    The 2 furthest heroes make a DC 16 STR save or are moved adjacent to Titan.

LAST STAND:

Shattered Legion. At 0 HP Titan collapses into 4 skeleton minions/hero (d10 sized). If any remain, they reassemble into the Titan the next evening.

Venom Queen
Level 6 Solo Large Large Matriarch of Spiders
M160ALL+
Weave Web.

Creatures she hits are entangled in a sticky web (Dazed).

Flammable Webs.

Fire critical hits suppress the Broodmother's Weave Web for 1 turn.

After each hero's turn, choose one:
  • • Impale.

    2d8+8. (Reach 2) Then skitter away up to 8 spaces.

  • • Hatch Brood.

    Summon spiderling minions (1/hero, size: d8); they act only when commanded.

  • • Dinner Time!

    Command all of your spiderling minions to move up to 6 spaces and attack once each.

BLOODIED:

"Avenge Your Queen, My Brood!" At 80 HP, summon 3 spiderling minions/hero anywhere within Reach 8.

LAST STAND:

Aranya is dying! 40 more damage and she dies. Until then, Hatch Brood after each of her turns.

Kobold
Lvl 1/2 small kobolds
15
Kobolds: Nooooo!

When an ally within 2 spaces dies, attack once for free.

Revenge.

When an ally dies, you may move up to 6 spaces before using your Nooooo! ability.

  • Stab.

    1d4+2. (or Sling, Range 8)

Bandit Captain
Lvl 4 bandits
M36
Bandits: Parry.

Treat attacks against you that roll 2 as a miss.

  • Slice (3×).

    1d8+1. (or Shoot, Range 8)

Stirge
Lvl 1/2 tiny dungeon denizens
10
Stirges: Evasive Flier.

Attacks against stirges are made with disadvantage.

Stirges: Latched On.

You move where your target moves until either dies. Your attacks can't miss or be Defended/Interposed against. Attacks that miss you damage your target instead.

  • Latch On.

    1d4+2. On hit: Latched On.

Gnoll Warrior
Lvl 1 hill and field
28
Frenzy.

Advantage against Bloodied creatures.

  • • Ravage (2×).

    1d10

  • • Shoot.

    1d10. (12ft)

Goblin Pathfinder
Lvl 1/4 small goblins
Goblins: Haha, Missed Me!

Whenever an attack misses you, deal 1 psychic damage in return.

  • Stab.

    1d6. (follows minion rules)

Lvl 2 hill and field
1234
On Death.

Deal 1d12 damage back (ignores metal armor).

  • Shocking Bite.

    1d12+5. (ignores metal armor)

Ogre
Level 2 Solo Large Dumb Ogre
M75STR+ INT-
After each hero's turn, choose one:
  • • Move & Smack.

    1d8+2. Move 8. On damage: Prone.

  • • Grab & Throw.

    1d8+2. On damage: they are thrown at another hero within 6 spaces. Both make a DC 12 DEX save or take 1d8+2 damage and are knocked Prone, half damage on save.

BLOODIED:

At 37 HP, Pudge's damage increases to 1d12+2.

LAST STAND:

Pudge is dying! 20 more damage and he dies. Until then, Pudge can move 6 spaces, and use Grab & Throw each turn.