boodle
Radiant deals +10 damage to you. When damaged this way, gain advantage on your next attack.
Advantage VS Bloodied creatures.
a dark alchemical cloud perverts the energy of life itself, all those adjacent to Volenta cannot be healed and attempts to do so will result in necrotic damage equal to the healing to the would-be recipient.
- •Rapier (x2).
Move 6, 1d10+10 OR
- •Feed:.
(If you have advantage) 1d20+30 damage and 1 Wound
At 75 HP, Volenta becomes Spiteful; on a miss against her, she may freely Riposte for 1d10+10 damage.
Volenta is dying! 40 more damage and he dies, until then, the first time each turn she takes damage she may use her Rapier.
Starts with Heavy Armor, on crit degrades to Medium, then to none.
Calls 1d4 Zombie minions per hero to their aid at the end of their turn.
Any slashing or piercing damage forces adj enemies to make DC 13 STR or become poisoned with White Veins.
- •Slam (2x).1d4+10.
On crit: grapple DC 13 escape
- •Virulent Miasma (2/encounter).
The plague spreader releases toxic gas in a 30‑foot‑radius sphere centered on itself. Each creature in that area must make a DC 13 STR saving throw, taking (4d6) poison damage on a failed save, or half as much on a successful one. A Humanoid reduced to 0 hit points by this damage dies and rises as a zombie