Plague Bearer
Lvl 7 zombie
H79
Disintegrating Armor- .

Starts with Heavy Armor, on crit degrades to Medium, then to none.

Summoner. .

Calls 1d4 Zombie minions per hero to their aid at the end of their turn.

Viral Spew.

Any slashing or piercing damage forces adj enemies to make DC 13 STR or become poisoned with White Veins.

Choose one.
  • Slam (2x)..

    On crit: grapple DC 13 escape

  • Virulent Miasma (2/encounter).

    The plague spreader releases toxic gas in a 30‑foot‑radius sphere centered on itself. Each creature in that area must make a DC 13 STR saving throw, taking (4d6) poison damage on a failed save, or half as much on a successful one. A Humanoid reduced to 0 hit points by this damage dies and rises as a zombie