Wynra
Lvl 6 idisir volunteer - Summoner
M40
Hunter's Quarry.

Choose a target to gain Advantage against until it's defeated. Hunter's Quarry then resets.

Choose one.
  • Air Blade.

    (Reach 6) 3d6v.

  • Sacred Beast (1 use).

    Summon Thunder Fang. It takes its turns immediately after Wynra's.

  • Wind Dance Strike (1 use).

    Move 12, passing through Creatures and ignoring Opportunity Attacks, then 2d6 once against all Creatures she passed through.

Wynra is considered level 6 after her level 1 summon is taken into account. She is otherwise level 5.

Use Wind Dance Strike as an emergency escape option and pass through at most 3 Heroes to get there. Have Thunder Fang Interpose the first time each round Wynra takes damage.

Use Wind Dance Strike to make up for the lost damage on the turn used to summon Thunder Fang by damaging 3+ Heroes. If a Hero has Lightning damage, prioritize them to bait out Lightning damage for Thunder Fang to Interpose against.