Idisir - Longsaddle Contingent
The Longsaddle contingent is led by Gunda, a survivor who escaped from the Anchorite half-Orc tribe lead by Yargath. Stationed with her are:
- Skogul Kolakulane, the granddaughter of the local druid of the Circle of Stone who keeps vigil over Longsaddle, Zaumi Kolakulane
- Hilda Helsberg, who made a pact with Hela to gain greater power with the blade
- Wynra, an Air Genasi/ who tamed a lightning spirit that takes on the form of a smilodon that she named þrumatönn (Thunder Fang)
Can Teleport 9 to Interpose for Wynra once per Round. It gains Advantage vs Wynra's Quarry.
Healed instead of damaged by Lightning.
- Storm Fang.3d6 Lightning.
(or Storm Strike, Range 3).
Wynra's Quarry is the creature that she's marked with Hunter's Quarry.
Increase Primary die rolls by 1. On Crit, Move 3 for free.
- •Fury Blade (3x).1d6+4.
Each time the same target is attacked again by this in a Turn, the roll gains Advantage +1.
- •Earth Spike.
(Line 3) DC13 DEX save or 3d6+10. Squares in the Line become Difficult Terrain.
She has Heavy Armor the first time she takes damage. The attacker takes 5 damage.
She takes no FALL damage.
- •Death Slash (2x).1d6+5.
(Reach 3) +5 damage vs Bloodied Creatures.
- •Crashing Blade.
Jump 6, then (Reach 3) 4d6+10. On Damage: Prone.
Choose a target to gain Advantage against until it's defeated. Hunter's Quarry then resets.
- •Air Blade.
(Reach 6) 3d6v.
- •Sacred Beast (1 use).
Summon Thunder Fang. It takes its turns immediately after Wynra's.
- •Wind Dance Strike (1 use).
Move 12, passing through Creatures and ignoring Opportunity Attacks, then 2d6 once against all Creatures she passed through.
Wynra is considered level 6 after her level 1 summon is taken into account. She is otherwise level 5.
She can see Invisible/Ethereal creatures and if an object/creature contains magic.
- •Abjuring Blade (2x).2d6+5.
+10 damage vs Extraplanar entities.
- •Sharpshooter's Bow.2d6+10 ADV.
(Range 12) If she doesn't move on her Turn, +10 damage.