Idisir - Longsaddle Contingent

The Longsaddle contingent is led by Gunda, a survivor who escaped from the Anchorite half-Orc tribe lead by Yargath. Stationed with her are:

  • Skogul Kolakulane, the granddaughter of the local druid of the Circle of Stone who keeps vigil over Longsaddle, Zaumi Kolakulane
  • Hilda Helsberg, who made a pact with Hela to gain greater power with the blade
  • Wynra, an Air Genasi/ who tamed a lightning spirit that takes on the form of a smilodon that she named þrumatönn (Thunder Fang)
Lvl 1 lightning spirit
9925
Sacred Bond.

Can Teleport 9 to Interpose for Wynra once per Round. It gains Advantage vs Wynra's Quarry.

Lightning Spirit.

Healed instead of damaged by Lightning.

  • Storm Fang. Lightning.

    (or Storm Strike, Range 3).

Wynra's Quarry is the creature that she's marked with Hunter's Quarry.

Lvl 6 idisir volunteer - Melee
60
Champion of the Wilds.

Increase Primary die rolls by 1. On Crit, Move 3 for free.

Choose one.
  • Fury Blade (3x)..

    Each time the same target is attacked again by this in a Turn, the roll gains Advantage +1.

  • Earth Spike.

    (Line 3) DC13 DEX save or 3d6+10. Squares in the Line become Difficult Terrain.

Lvl 6 idisir volunteer - Melee
M50
Armor of Blades.

She has Heavy Armor the first time she takes damage. The attacker takes 5 damage.

Otherworldly Leap.

She takes no FALL damage.

Choose one.
  • Death Slash (2x)..

    (Reach 3) +5 damage vs Bloodied Creatures.

  • Crashing Blade.

    Jump 6, then (Reach 3) 4d6+10. On Damage: Prone.

Lvl 6 idisir volunteer - Summoner
M40
Hunter's Quarry.

Choose a target to gain Advantage against until it's defeated. Hunter's Quarry then resets.

Choose one.
  • Air Blade.

    (Reach 6) 3d6v.

  • Sacred Beast (1 use).

    Summon Thunder Fang. It takes its turns immediately after Wynra's.

  • Wind Dance Strike (1 use).

    Move 12, passing through Creatures and ignoring Opportunity Attacks, then 2d6 once against all Creatures she passed through.

Wynra is considered level 6 after her level 1 summon is taken into account. She is otherwise level 5.

Lvl 8 idisir volunteer - Ranged
M76
Watcher's Eye.

She can see Invisible/Ethereal creatures and if an object/creature contains magic.

Choose one.
  • Abjuring Blade (2x)..

    +10 damage vs Extraplanar entities.

  • Sharpshooter's Bow..

    (Range 12) If she doesn't move on her Turn, +10 damage.