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Lvl 10 senior druid - Melee
M85
North Star: Weal or Woe.

Once per Round when a Primary die is rolled, you can adjust the result by 1 face. If it is odd, the Primary die is raised, but if it is even, it is lowered.

Armorsmith.

When fighting against armored enemies, Dain Crits on a 7 or 8 on the Primary die.

Choose one.
  • Forge Strike (2x). Fire.
  • Heat Metal.

    (Concentration, Range 8, target has Metal Armor) Choose a target that has metal armor. At the start of each of their Turns, they take 2d8 Fire and make a Concentration save in Concentrating.

Level 20 Solo "Astral Elf" Archdruid of Starlight
100/hero
All+++
Divine Shield.

Velluvia negates 20 damage from all sources except Necrotic and Crits. Immune to Force.

Shapeshifted Greatwyrm.

Velluvia has Telepathy and can cast all Stormshifter (Druid) spells (and Simulacrum) outside of combat.

Will of the Father.

Velluvia can sacrifice all of her Turns to instead halve all damage her allies take. She takes all mitigated damage, which can't be reduced.

After each Hero's Turn, choose one.
  • Cosmic Speech.

    Teleport 8, then (Reach 8, AoE) DC21 WIL save or have 1 Wound cleared and ceased hostilities against Velluvia until they or one of their allies are damaged.

  • Radiant Slash.

    Teleport 2, then (Cone 6) DC21 DEX save or 4d8+30 Radiant. Evil Creatures cannot regain HP until the end of their next Turn.

  • Astral Implosion.

    Teleport 4, then (Range 12, 8x8 Area) DC21 STR save or 5d8+20 Force damage and Pulled toward the center up to a number of spaces equal to the highest die.

  • Gravity Wave (1 use).

    (Concentration) Teleport 8, then (Reach 8, AoE) DC21 STR save or Frightened and Prone until they leave the AoE. Each time an enemy takes an Action in the Area, they take 1d8 Force damage.

BLOODIED:

Velluvia can no longer maintain her Elf form and reverts to her Amethyst Dragon form. She becomes Gargantuan, regains Gravity Wave as a passive ability, and gains Fly 12 and Singularity Breath.

Singularity Breath (1 use). Teleport 12, then (Cone 6) DC21 INT save or 4d8+40 Force damage and can’t Move on their next Turn, half damage only on save.

LAST STAND:

Velluvia is nearly down! 200 more damage and she'd defeated. Until then, the range of her Gravity Wave and the damage negation of Divine Shield doubles.

Lvl 13 senior druid - Defender
175
Renewing Death: Spore Armor.

When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).

When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.

Brute.

The first time you defeat an enemy each Round, you can make one bonus Wood Maul attack.

Choose one.
  • Wood Maul (2x).
  • Thunderburst.

    (Reach 3, AoE) DC16 STR save or 4d6+10 Thunder, half on save. On damage: Knockback 2.

  • Barkskin.

    (Concentration) Zugrok becomes Warded (Warded: +5 to Armor). The condition does not stack.

Lvl 13 senior druid - Support
H150
Renewing Death: Spore Armor.

When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).

When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.

Nature's Shield.

Once per Round, Xilphine can direct damage from her Warded Creature to herself. When Bloodied, she drops to Medium Armor.

Choose one.
  • Rotting Blight.

    (Line 6) DC16 DEX save or 4d8+10 Necrotic.

  • Nature's Ward.

    (Range 6) The target becomes Warded: +5 to Armor. Only one Creature can be Warded by Xilphine at a time and the condition does not stack.

  • Hastened Steps.

    (Concentration, Range 6) The target's Speed is increased by 2. If they are a Hero, the get a 4th Action. If they are a Monster/NPC, they get +1 attack (2x becomes 3x, etc). When Concentration is lost, they become Incapacitated until the end of their next Turn.

Lvl 13 senior druid - Controller
M150
Renewing Death: Spore Armor.

When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).

When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.

Mana Cushion.

(Range 6) Once per Round, reduce a Primary die by 1 face.

Choose one.
  • Thorn Armor.

    (Reach 3 or Self) The target becomes Warded (Warded: +5 to Armor). Only one Creature can be Warded by Valza at a time and the condition does not stack. When they are next attacked in melee, the attacker takes 10 damage and the Heavy Armor ends at the end of the attacker's Turn.

  • Disrupting Swarm.

    (Concentration, Reach 3, AoE) Enemies within the Area have Disadvantage and they take 10 damage, once per Round, when they enter or start their Turn in the Area.

  • Revivify (1 use).

    (Reach 1) Raise an ally that has been defeated to 10% HP.

Lvl 13 senior druid - Melee
M100
Renewing Death: Spore Armor.

When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).

When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.

Death Shroud.

Targets within Reach 2 take +5 Necrotic damage from attacks.

Luring Thought. (Range 9) DC16 WIL save or Move 3 toward Kronvayas for free. THEN:
  • Drow Deathblade (2x)..

    On miss: 5 damage.

  • Shadowblast (3x).

    (Range 10) 3d6 Necrotic, Knockback/Pull 2.

Lvl 13 senior druid - Support
M4200
Renewing Death: Spore Armor.

When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).

When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.

Face Stealer.

When affected by an action, you can choose to disable that action until you use this feature again. Until then, you can replace your action with the one you disabled.

Choose one.
  • Doom Claw. Necrotic.

    On Crit: +1 Wound.

  • Shell Defense.

    Retreat to shell, gaining Heavy Armor until the start of Ko's next Turn and Advantage on the next Doom Claw until you Move.

  • Fungal Alchemy.

    (Reach 1) Grant a Creature one of the following benefits for their next Turn.

    • Speed +2
    • Defense +5 (Hero)
    • Armor +5 (Monster)
    • Advantage on Attacks/Saves
    • Gain Fly = Speed
Lvl 13 senior druid - Melee
M85
Renewing Death: Spore Armor.

When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).

When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.

Riposte.

Enemy attacks miss on a 1 or 2, then attack once with Jade-Tipped Staff for free.

Choose one.
  • Jade-Tipped Staff (2x). Acid.

    When Defended: Defend is reduced by the Primary die.

  • Sapping Vines. Necrotic, Pull 2.

    (Reach 6, AoE). On damage: Dazed.

  • Death comes for YOU!

    Move 3, then 4d10+20 Necrotic. On damage: Can't heal until the end of Klerdec's next Turn.

Lvl 13 senior druid - Melee
8160
Renewing Death: Spore Armor.

When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).

When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.

Reckless Fury.

Enemies have Advantage on attacks against Ishii.

Choose one.
  • Spore Staff (2x)..

    On damage: Can't heal until the end of Ishii's next Turn.

  • Violent Defense.

    Move 4, then gain Heavy Armor until the start of Ishii's next Turn. Until then, mitigated damage from melee attackers is returned against them.

Lvl 13 senior druid - Striker
M985
Renewing Death: Spore Armor.

When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).

When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.

Changeling.

As an action, Im can shift into a humanoid she's seen, but her clothes remain the same.

Choose one.
  • Sneaky Strikes (3x)..

    (Reach 4).

Lvl 13 senior druid - Melee
M120
Renewing Death: Spore Armor.

When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).

When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.

War Caster.

Advantage on Concentration saves.

"Flight" of the Raven Queen.

Hevlira can swap any amount of her Speed to Jump. She also ignores all FALL damage.

Choose one.
  • Shadow Glaive (2x).

    (Reach 3) 2d10a+5 Necrotic.

  • Shard Whip.

    (Reach 3, AoE) DC16 DEX save or 2d10+5. On damage: Slowed.

  • Reaper's Eye.

    (Concentration) The Primary dice of her attacks are raised by 1 face.

Lvl 13 small senior druid - Striker
M680
Renewing Death: Spore Armor.

When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).

When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.

Sniper.

Start combat Hidden (Spot DC 16). Missed attacks don't break Hidden.

Choose one, then Teleport 6 and Hide (Spot DC16).
  • Obsidian Dagger (2x).

    (Reach 4) 2d6+10

  • Earthbind. Force.

    (Range 12). On damage: Target can't Fly. If airborne when this happens, they also fall and take FALL damage.