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Lvl 11 pirate lizardfolk - Melee
M43110
Crew of the Issklaanssa: Serpent's Fang.

On Crit: Poisoned.

Riposte.

Attacks against them miss on a 1 or 2 on the Primary die.

Aura of Authority.

Enemies in Reach 3 have Disadvantage on attacks.

Choose one.
  • • Slickblade (2x).

    2d10v+3. Crits on a 9 or 10.

  • • Flintlock Pistol.

    (Range 8) 3d10+20. On Miss: Can't be used again until a Turn is spent readjusting it.

remixed from Pirate Captain
Lvl 11 pirate minotaur - Melee
M43110
Crew of the Mazero's Might: Labyrinthine Strikes.

On Crit: Dazed.

Riposte.

Attacks against them miss on a 1 or 2 on the Primary die.

Aura of Authority.

Enemies in Reach 3 have Disadvantage on attacks.

Choose one.
  • • Glaive (2x).

    2d10+4. (Reach 2)

  • • Flintlock Pistol.

    (Range 8) 3d10+20. On Miss: Can't be used again until a Turn is spent readjusting it.

remixed from Pirate Captain
Lvl 11 pirate ogre - Melee
M43125
Crew of the Broot: Smash 'n' Grab.

On Crit in Melee: Grappled.

Aura of Authority.

Enemies in Reach 3 have Disadvantage on attacks.

  • Machete.

    2d10+30

remixed from Pirate Captain
Lvl 11 pirate - Melee
M43110
Riposte.

Attacks against them miss on a 1 or 2 on the Primary die.

Aura of Authority.

Enemies in Reach 3 have Disadvantage on attacks.

Choose one.
  • • Cutlass (2x).

    2d10+5

  • • Flintlock Pistol.

    (Range 8) 3d10+20. On Miss: Can't be used again until a Turn is spent readjusting it.

M450
Crew of the Broot: Smash 'n' Grab.

On Crit in Melee: Grappled.

Sea Legs.

While on a ship, attacks miss them on a 1 or 2 on the Primary die.

Choose one.
  • • Cutlass (2x).

    1d6v+3

  • • Pistol.

    4d6+4. Range 6. On Miss: The Pirate loses access to Pistol until they skip a turn to clear the jam.

remixed from Pirate Lieutenant
Crew of the Issklaanssa: Serpent's Fang.

On Crit: Poisoned.

Sea Legs.

While on a ship, attacks miss them on a 1 or 2 on the Primary die.

Choose one.
  • • Cutlass (2x).

    1d6v+3

  • • Pistol.

    4d6+4. Range 6. On Miss: The Pirate loses access to Pistol until they skip a turn to clear the jam.

remixed from Pirate Lieutenant
Crew of the Mazero's Might: Labyrinthine Strikes.

On Crit: Dazed.

Sea Legs.

While on a ship, attacks miss them on a 1 or 2 on the Primary die.

Choose one.
  • • Cutlass (2x).

    1d6v+3

  • • Pistol.

    4d6+4. Range 6. On Miss: The Pirate loses access to Pistol until they skip a turn to clear the jam.

remixed from Pirate Lieutenant
430
Crew of the Mazero's Might: Labyrinthine Strikes.

On Crit: Dazed.

Choose one.
  • • Cutlass.

    1d6v+4

  • • Pistol.

    2d6+2. Range 6. On Miss: The Pirate loses access to Pistol until they skip a turn to clear the jam.

remixed from Pirate
Lvl 2 pirate
430
Crew of the Issklaanssa: Serpent's Fang.

On Crit: Poisoned.

Choose one.
  • • Cutlass.

    1d6v+4

  • • Pistol.

    2d6+2. Range 6. On Miss: The Pirate loses access to Pistol until they skip a turn to clear the jam.

remixed from Pirate
Lvl 2 pirate
430
Crew of the Broot: Smash 'n' Grab.

On Crit in Melee: Grappled.

Choose one.
  • • Cutlass.

    1d6v+4

  • • Pistol.

    2d6+2. Range 6. On Miss: The Pirate loses access to Pistol until they skip a turn to clear the jam.

remixed from Pirate
Lvl 5 pirate
M450
Sea Legs.

While on a ship, attacks miss them on a 1 or 2 on the Primary die.

Choose one.
  • • Cutlass (2x).

    1d6v+3

  • • Pistol.

    4d6+4. Range 6. On Miss: The Pirate loses access to Pistol until they skip a turn to clear the jam.

remixed from Excelsius Pirate
Lvl 2 pirate
430
Choose one.
  • • Cutlass.

    1d6v+4

  • • Pistol.

    2d6+2. Range 6. On Miss: The Pirate loses access to Pistol until they skip a turn to clear the jam.

remixed from Excelsius Pirate