Either
On Crit: Poisoned.
Attacks against them miss on a 1 or 2 on the Primary die.
Enemies in Reach 3 have Disadvantage on attacks.
- • Slickblade (2x).
2d10v+3. Crits on a 9 or 10.
- • Flintlock Pistol.
(Range 8) 3d10+20. On Miss: Can't be used again until a Turn is spent readjusting it.
On Crit: Dazed.
Attacks against them miss on a 1 or 2 on the Primary die.
Enemies in Reach 3 have Disadvantage on attacks.
- • Glaive (2x).
2d10+4. (Reach 2)
- • Flintlock Pistol.
(Range 8) 3d10+20. On Miss: Can't be used again until a Turn is spent readjusting it.
On Crit in Melee: Grappled.
Enemies in Reach 3 have Disadvantage on attacks.
- Machete.
2d10+30
Attacks against them miss on a 1 or 2 on the Primary die.
Enemies in Reach 3 have Disadvantage on attacks.
- • Cutlass (2x).
2d10+5
- • Flintlock Pistol.
(Range 8) 3d10+20. On Miss: Can't be used again until a Turn is spent readjusting it.
On Crit in Melee: Grappled.
While on a ship, attacks miss them on a 1 or 2 on the Primary die.
- • Cutlass (2x).
1d6v+3
- • Pistol.
4d6+4. Range 6. On Miss: The Pirate loses access to Pistol until they skip a turn to clear the jam.
On Crit: Poisoned.
While on a ship, attacks miss them on a 1 or 2 on the Primary die.
- • Cutlass (2x).
1d6v+3
- • Pistol.
4d6+4. Range 6. On Miss: The Pirate loses access to Pistol until they skip a turn to clear the jam.
On Crit: Dazed.
While on a ship, attacks miss them on a 1 or 2 on the Primary die.
- • Cutlass (2x).
1d6v+3
- • Pistol.
4d6+4. Range 6. On Miss: The Pirate loses access to Pistol until they skip a turn to clear the jam.
On Crit: Dazed.
- • Cutlass.
1d6v+4
- • Pistol.
2d6+2. Range 6. On Miss: The Pirate loses access to Pistol until they skip a turn to clear the jam.
On Crit: Poisoned.
- • Cutlass.
1d6v+4
- • Pistol.
2d6+2. Range 6. On Miss: The Pirate loses access to Pistol until they skip a turn to clear the jam.
On Crit in Melee: Grappled.
- • Cutlass.
1d6v+4
- • Pistol.
2d6+2. Range 6. On Miss: The Pirate loses access to Pistol until they skip a turn to clear the jam.
While on a ship, attacks miss them on a 1 or 2 on the Primary die.
- • Cutlass (2x).
1d6v+3
- • Pistol.
4d6+4. Range 6. On Miss: The Pirate loses access to Pistol until they skip a turn to clear the jam.
- • Cutlass.
1d6v+4
- • Pistol.
2d6+2. Range 6. On Miss: The Pirate loses access to Pistol until they skip a turn to clear the jam.