Tomb/Desert Enemies

Bandit (Axes)
Lvl 1/4 bandits
Bandits: Parry.

Treat attacks against you that roll 2 as a miss.

  • Stab.

    1d8. (follows minion rules)

Wererat Giant Rat
Lvl 1/4 small animal
7
Pack Tactics.

Advantage against enemies, if an ally is adjacent to it.

Choose one.
  • Bite.

    1d4+1

remixed from Giant Rat by TTigerSpartan
Skeleton
Lvl 1/3 undead
10
Undead: Unliving, Undying.

The first time this dies, reset to 1 HP instead (excluding minions).

  • Grave Arrow.

    1d4+3. (8ft)

Bandit (Daggers)
Lvl 1/3 bandits
12
Bandits: Parry.

Treat attacks against you that roll 2 as a miss.

  • Stab.

    1d8+1. (or Shoot, Range 8)

Lvl 1/2 swarm of arachnids - Melee
63
Gets Smaller.

When damaged, decrement the damage die. (d6 small » d4 tiny » dead)

Choose based on how large the swarm is:
  • • Bite (Full Size).

    1d8. (Hampered target) Poisoned (magical healing ends).

  • • Bite (Half Size).

    1d6. (Hampered target) Poisoned (magical healing ends).

  • • Bite (Tiny).

    1d4. (Hampered target) Poisoned (magical healing ends).

Lvl 1/2 swarm of insects - Melee
63
Gets Smaller.

When damaged, decrement the damage die. (d6 small » d4 tiny » dead)

Bugs!

On hit, bugs break off and stick to the target (1 damage/round). Can be removed, DC 12 DEX or any fire/cold damage.

Choose based on how large the swarm is:
  • • Bite (Full Size).

    1d8

  • • Bite (Half Size).

    1d6

  • • Bite (Tiny).

    1d4

remixed from Spider Swarm
Zombie 1
Lvl 1/2 undead
15
Undead: Unliving, Undying.

The first time this dies, reset to 1 HP instead (excluding minions).

  • Crunch.

    1d4+4. On damage: Grappled.

Ghoul
Lvl 1 undead
20
Undead: Unliving, Undying.

The first time this dies, reset to 1 HP instead (excluding minions).

  • Sickening Claw.

    1d4+8. On damage: Dazed.

Giant Rat
Lvl 1 swarm of tiny beasts - Melee
63
Sewer Monster: Filthy.

Dealing damage to a bloodied or wounded creatures makes them sick until they next make camp or safe rest.

Swarm: Swarming.

A swarm can occupy another creature's space and vice versa.

Gets Smaller.

When damaged, decrement the damage die then summon 1 minion. (d6 small » d4 tiny » dead)

Choose based on how big the swarm is:
  • • Gnaw (Full Size).

    1d8

  • • Gnaw (Half Size).

    1d6

  • • Gnaw (Tiny).

    1d4

Adapted from the "Vermin's Vengeance" adventure.

Bandit (Crossbow)
Lvl 1 bandits
22
Bandits: Parry.

Treat attacks against you that roll 2 as a miss.

  • Battlebow.

    2d8+2. (12ft)

Giant Spider
Lvl 2 underground
M27
  • • Shoot Web.

    1d8+2. (6ft) On hit: Restrained (escape DC 12, or any slashing/fire damage).

  • • Bite.

    2d8+4. (Hampered target) Poisoned (magical healing ends).

Bandit (Sword)
Lvl 2 bandits
M24
Bandits: Parry.

Treat attacks against you that roll 2 as a miss.

  • Bash.

    2d8+4

Bandit
Lvl 2 bandits
24
Bandits: Parry.

Treat attacks against you that roll 2 as a miss.

Sneak.

You are invisible until you attack.

  • Poison Blade (2×).

    1d8+2. On damage: Dazed.

Wight
Lvl 3 undead
630
Undead: Unliving, Undying.

The first time this dies, reset to 1 HP instead (excluding minions).

  • Deathly Touch.

    1d4. On damage: set HP to 0.

Bandit Captain
Lvl 4 bandits
M36
Bandits: Parry.

Treat attacks against you that roll 2 as a miss.

  • Slice (3×).

    1d8+1. (or Shoot, Range 8)

Lvl 6 undead
54
Undead: Unliving, Undying.

The first time this dies, reset to 1 HP instead (excluding minions).

  • Slam (2×).

    1d4+8. On damage: Dazed.