Tomb/Desert Enemies

Treat attacks against you that roll 2 as a miss.
- Stab.
1d8. (follows minion rules)

Advantage against enemies, if an ally is adjacent to it.
- Bite.
1d4+1

The first time this dies, reset to 1 HP instead (excluding minions).
- Grave Arrow.
1d4+3. (8ft)

Treat attacks against you that roll 2 as a miss.
- Stab.
1d8+1. (or Shoot, Range 8)
When damaged, decrement the damage die. (d6 small » d4 tiny » dead)
- • Bite (Full Size).
1d8. (Hampered target) Poisoned (magical healing ends).
- • Bite (Half Size).
1d6. (Hampered target) Poisoned (magical healing ends).
- • Bite (Tiny).
1d4. (Hampered target) Poisoned (magical healing ends).
When damaged, decrement the damage die. (d6 small » d4 tiny » dead)
On hit, bugs break off and stick to the target (1 damage/round). Can be removed, DC 12 DEX or any fire/cold damage.
- • Bite (Full Size).
1d8
- • Bite (Half Size).
1d6
- • Bite (Tiny).
1d4

The first time this dies, reset to 1 HP instead (excluding minions).
- Crunch.
1d4+4. On damage: Grappled.

The first time this dies, reset to 1 HP instead (excluding minions).
- Sickening Claw.
1d4+8. On damage: Dazed.

Dealing damage to a bloodied or wounded creatures makes them sick until they next make camp or safe rest.
A swarm can occupy another creature's space and vice versa.
When damaged, decrement the damage die then summon 1 minion. (d6 small » d4 tiny » dead)
- • Gnaw (Full Size).
1d8
- • Gnaw (Half Size).
1d6
- • Gnaw (Tiny).
1d4
Adapted from the "Vermin's Vengeance" adventure.

Treat attacks against you that roll 2 as a miss.
- Battlebow.
2d8+2. (12ft)

- • Shoot Web.
1d8+2. (6ft) On hit: Restrained (escape DC 12, or any slashing/fire damage).
- • Bite.
2d8+4. (Hampered target) Poisoned (magical healing ends).

Treat attacks against you that roll 2 as a miss.
- Bash.
2d8+4

Treat attacks against you that roll 2 as a miss.
You are invisible until you attack.
- Poison Blade (2×).
1d8+2. On damage: Dazed.

The first time this dies, reset to 1 HP instead (excluding minions).
- Deathly Touch.
1d4. On damage: set HP to 0.

Treat attacks against you that roll 2 as a miss.
- Slice (3×).
1d8+1. (or Shoot, Range 8)
The first time this dies, reset to 1 HP instead (excluding minions).
- Slam (2×).
1d4+8. On damage: Dazed.