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Will Brall

Lvl 18
H4160
Make Two.
  • Shove..

    On hit: push 4.

  • Chop.
Lvl 15 angel
H10120
Angel: Immortal.

Angels don't die, they get sent back to their host realm and get stuck there for a year and a day.

Angel: Hard to Look At.

Angels are bright; creatures have disadvantage when attacking them.

Make Two.
  • Stab..

    On crit: target takes 1d12 damage per round until the end of combat.

Lvl 14 angel
2200
Angel: Immortal.

Angels don't die, they get sent back to their host realm and get stuck there for a year and a day.

Angel: Hard to Look At.

Angels are bright; creatures have disadvantage when attacking them.

If all allies are dead,
  • Detonate (reach 8). Radiant.

    To all targets in reach.

Lvl 12 angel
M8120
Angel: Immortal.

Angels don't die, they get sent back to their host realm and get stuck there for a year and a day.

Angel: Hard to Look At.

Angels are bright; creatures have disadvantage when attacking them.

  • Divine Smite. Radiant
Lvl 9 giant (frost)
100
Frost Giants: Towering.

All melee attacks Prone on hit.

Frost Giants: Cold Immune.

Take no Cold damage.

  • Axe Slam.
Lvl 8 large giant (frost)
90
Frost Giants: Towering.

All melee attacks Prone on hit.

Frost Giants: Cold Immune.

Take no Cold damage.

  • Sword-club.
Lvl 8 large elemental
890
Elemental (Ice): Shatter.

When killed, deal 1d4 Cold damage to all adjacent enemies.

Make Two.
  • Snowblind.

    Blinds all enemies adjacent to them.

  • Sleet Slice..

    On hit: increase damage done by Shatter by one die.

Lvl 7 small elemental
680
Elemental (Ice): Shatter.

When killed, deal 1d4 Cold damage to all adjacent enemies.

Make One.
  • Cone of Cold (1/enc).
  • Ice Dagger.
Lvl 6 elemental
H40
Elemental (Ice): Shatter.

When killed, deal 1d4 Cold damage to all adjacent enemies.

Make Two.
  • Slush Strike.
Lvl 5 elemental
M46
Elemental (Ice): Shatter.

When killed, deal 1d4 Cold damage to all adjacent enemies.

  • Ice Club.
Lvl 6 undead (skeleton)
M55
Frozen Undead: Frozen Flesh.

Crits roll one additional die.

Aura of Command.

Allies within 4 have advantage on attacks.

  • Poke.
Lvl 5 small undead (skeleton)
860
Frozen Undead: Frozen Flesh.

Crits roll one additional die.

Pack Tactics.

Advantage on attacks when an ally is adjacent.

  • Bite.