W
Will Brall
Lvl 15 angel
H10120
Make Two.
- Stab.3d12+4.
On crit: target takes 1d12 damage per round until the end of combat.
Lvl 14 angel
2200
If all allies are dead,
- Detonate (reach 8).8d12+10 Radiant.
To all targets in reach.
Lvl 12 angel
M8120
- Divine Smite.5d8+13 Radiant
Lvl 9 giant (frost)
100
Frost Giants: Towering.
All melee attacks Prone on hit.
Frost Giants: Cold Immune.
Take no Cold damage.
- Axe Slam.6d6+10
Lvl 8 large giant (frost)
90
Frost Giants: Towering.
All melee attacks Prone on hit.
Frost Giants: Cold Immune.
Take no Cold damage.
- Sword-club.3d12+4
Lvl 8 large elemental
890
Elemental (Ice): Shatter.
When killed, deal 1d4 Cold damage to all adjacent enemies.
Make Two.
- •Snowblind.
Blinds all enemies adjacent to them.
- •Sleet Slice.2d8+5.
On hit: increase damage done by Shatter by one die.
Lvl 7 small elemental
680
Elemental (Ice): Shatter.
When killed, deal 1d4 Cold damage to all adjacent enemies.
Make One.
- •Cone of Cold (1/enc).3d12+10
- •Ice Dagger.2d8+10
Lvl 6 elemental
H40
Elemental (Ice): Shatter.
When killed, deal 1d4 Cold damage to all adjacent enemies.
Make Two.
- Slush Strike.2d4+7
Lvl 5 elemental
M46
Elemental (Ice): Shatter.
When killed, deal 1d4 Cold damage to all adjacent enemies.
- Ice Club.2d12+6
Lvl 6 undead (skeleton)
M55
Frozen Undead: Frozen Flesh.
Crits roll one additional die.
Aura of Command.
Allies within 4 have advantage on attacks.
- Poke.2d12+8
Lvl 5 small undead (skeleton)
860
Frozen Undead: Frozen Flesh.
Crits roll one additional die.
Pack Tactics.
Advantage on attacks when an ally is adjacent.
- Bite.2d10+8