Angel
- Detonate (reach 8).8d12+10 Radiant.
To all targets in reach.
- Stab.3d12+4.
On crit: target takes 1d12 damage per round until the end of combat.
- •Entomb.
Range 5. DC 17 Wil save or be Frozen. Forces tapping out. Frozen body is pushed 20.
- •Shards.
All in range 4, 1d4+20 Cold.
- •Ice Bolt.
1d4+42 Cold.
- •Spark (locked).
3d20 Lightning
- •Tribeam (locked).
4d4 Cold, 2d20 Lightning and 3d6 Fire. Can be different targets.
155 HP, unlock Spark.
150 more. Unlock Tribeam. Entomb becomes free.
- •Blip.
Teleport 10, even to the air.
- •Sword of Saint Elmo.
1d6+21 Fire + Lightning. On Crit: Prone.
- •Arcing Flame.
Range 5, 1d6+21 Fire + Lightning.
- •Explosion (costs 2).
Range 2, 1d6+45 Fire + Lightning.
- •Soulrend (uncharged).
Range 10, DC 18 Wil save or be dropped to 0 HP.
225 HP, Recharge Soulrend.
170 more. Recharge Soulrend.
- •Blitz.
Move 10, 1d10+20 Lightning + Fire.
- •Flash.
Teleport 5, 3d10 Fire.
- •Entomb.
Range 10. DC 19 Wil save or be Frozen. Forces tapping out. Frozen body is pushed 20.
- •Reliable Spear.
50 damage.
- •Roar (locked) (once).
All in range 10 must succeed a DC 19 Wil save or gain Fear for the rest of this combat. Fear means you can't approach Firnhalo.
- •Draconic Explosion (locked) (once).
5d20 Fire + Lightning + Cold to all tapped in heroes. Moves Firnhalo to the final stage.
230 HP, unlock Roar.
180 more. Unlock Draconic Explosion.
- •Dash.
Move 10.
- •Bash.
1d8+23.
- •Shackles.
DC 20 Wil Save or be Shackled. Shackled heroes have movement halved until The Warden is no longer on this plane.
- •Bolt.
Range 8, 1d8+23.
- •Ball of Light (once).
All heroes make a DC 20 Dex save or take 3d20 Radiant.
205 HP, Recharge Ball of Light.
200 more. Recharge Ball of Light. Dash becomes free.
- •Slink.
Move 12
- •Slash.
1d12+23
- •Tail.
2d20
- •Wing Buffet.
Push 5
- •Bite.
5d10+25
- •Cone of Saint Elmo (once).
Cone 20, DC 22 Dex save for half of 5d20 Fire + Lightning
300 HP, recharge Cone of Saint Elmo. Slink becomes free.
250 more. Entomb all tapped in heroes in ice, forcing them to tap out. Lose bite.
The Last Stand here will knock out the heavy hitters of this battle, leaving probably only a handful of the weaker heroes left. This is why bite is removed. The goal is for one of the lower-level heroes to strike the final blow.