Firnhalo in Ice
Level 15 Solo Large Angel
H315
Wil++++
Angel: Immortal.

Angels don't die, they get sent back to their host realm and get stuck there for a year and a day.

Angel: Hard to Look At.

Angels are bright; creatures have disadvantage when attacking them.

Immune: Cold, Fire, Lightning, Necrotic.
Choose one.
  • Entomb.

    Range 5. DC 17 Wil save or be Frozen. Forces tapping out. Frozen body is pushed 20.

  • Shards.

    All in range 4, 1d4+20 Cold.

  • Ice Bolt.

    1d4+42 Cold.

  • Spark (locked).

    3d20 Lightning

  • Tribeam (locked).

    4d4 Cold, 2d20 Lightning and 3d6 Fire. Can be different targets.

BLOODIED:

155 HP, unlock Spark.

LAST STAND:

150 more. Unlock Tribeam. Entomb becomes free.