Firnhalo
Level 18 Solo Large Angel
M475
All++++
Angel: Immortal.

Angels don't die, they get sent back to their host realm and get stuck there for a year and a day.

Angel: Hard to Look At.

Angels are bright; creatures have disadvantage when attacking them.

Immune: Cold, Fire, Lightning, Necrotic.
Choose one.
  • Blitz.

    Move 10, 1d10+20 Lightning + Fire.

  • Flash.

    Teleport 5, 3d10 Fire.

  • Entomb.

    Range 10. DC 19 Wil save or be Frozen. Forces tapping out. Frozen body is pushed 20.

  • Reliable Spear.

    50 damage.

  • Roar (locked) (once).

    All in range 10 must succeed a DC 19 Wil save or gain Fear for the rest of this combat. Fear means you can't approach Firnhalo.

  • Draconic Explosion (locked) (once).

    5d20 Fire + Lightning + Cold to all tapped in heroes. Moves Firnhalo to the final stage.

BLOODIED:

230 HP, unlock Roar.

LAST STAND:

180 more. Unlock Draconic Explosion.