TigerSpartan

If ally is adjacent to target, gain advantage on attacks
- •Ferocious Bite.1d6+2
- •Howl.Range (10).
All wolves in range can move twice this turn.

If ally is adjacent to target, gain advantage on attacks
- Bite.
1d4+1

When damage is taken, no further damage can be taken until next turn.
- •Slashing Claws.1d6+2.
Attack damage can be split between any adjacent targets. Crit rolls cause bleeding
- •Ferocious Bite.1d8+3.
Successful attack grapples target.
Teleport up to movement. If adjacent to enemy, next attack is with advantage.
Can move through characters, walls, etc., but must end turn on an empty space. Enemy attack rolls miss on a 1 and 2.
- Spectral Swipe.1d6+2

If a target is adjacent to an ally, attack with advantage.
When not at full health, attack with disadvantage.
- Slashing Strike.1d6+3

On death, will rise again next turn on a DC check of 15. Can only attack next turn.
- Wild Swing.
1d4+1

If a target is adjacent to an ally, attack with advantage.
When not at full health, attack with disadvantage.
- Slashing Strike.1d6+3

If a target is adjacent to an ally, attack with advantage.
When not at full health, attack with disadvantage.
- Pounding Blow.1d4+3

Necrotic Bolt damage can be split among all enemies in range.
When not at full health, attack with disadvantage.
- Necrotic Bolt.1d4+3 (Range 8)

If a target is adjacent to an ally (but not adjacent to you), attack with advantage.
When not at full health, attack with disadvantage.
- Grave Arrow.1d4+3 (Range 8)

Advantage against enemies, if an ally is adjacent to it.
If Bloodied (half hp), disengaged from combat with +2 to speed.
- Bite.1d6+1

Advantage against enemies, if an ally is adjacent to it.
- Bite.
1d4+1