Monstery Monday Week 47 - Spooky

Monster Monday is a nimble design challenge with shifting themes. Check out the nimble discord to participate!

Lvl 1/4 construct - Controller
10
Animated Object: False Appearance.

Indistinguishable from a normal object until it moves.

  • Wrap..

    On hit: Grappled.

Made by SanityWithIn for Monstery Monday Week 47: Spooky.

Lvl 5
630
Spectres of the Dead : Jump Scare.

If encountered in the dark, you always go first and you start the encounter with 2 × LVL temporary hit points.

Incorporeal Movement.

You can move through solid objects as if they weren't solid, but if you end your turn in an object you are forced out of it and take 1d12 damage.

  • Banshee's Wail.

    Creatures within Reach: 3 must make a DC 9 constitution saving throw or suffer a wound.

Lvl 3 undead
35
Unliving, Undying.

The first time this dies, reset to 1 HP instead.

Dance of death.

On death: all allies move 6, ignoring opportunity attacks.

  • Irresistible Dance.

    All enemies that can see it make a DC 16 WILL save. For every 5 you fail by spend 1 action dancing.

If you fail by less than five you don't spend any actions dancing, but you can feel the dance overtaking your body.

Lvl 4 humanoid
M39
Doom.

Crits create 1 Wound.

Choose one.
  • Rapier (2x)..

    On crit, target poisoned

  • Maddening Bolt..

    WIL DC 12 or be Frightened until end of turn.

Lvl 10 humanoid/undead leader
M94
Parry.

Treat attacks against you that roll 2 as a miss.

Unliving, Undying (1/day).

The first time he dies, reset to 1 HP instead. If they die again after that... They return to their lord...

Together, Til Death!

Drake's mercenaries can interpose for him.

Choose one.
  • Rapier (2x). .

    On hit, Drake can teleport Range 3. (or Shadowblast, Range 8)

Lvl 5 large swarm of tiny beasts - brute - Aoe
H620
Damage Interactions.

Lightning (V)

Swarm.

A swarm can occupy another creature's space and vice versa.

On death.

Transform into a Medium Murder of Crows.

  • Ruthless Pecking.

    2d4+4 piercing against all enemies in this creatures space. On crit: Blinded until healed.

Made by SanityWithIn for Monstery Monday Week 47: Spooky.

Lvl 2 swarm of tiny beasts - brute - Melee
H615
Damage Interactions.

Lightning (V)

Swarm.

A swarm can occupy another creature's space and vice versa.

  • Ruthless Pecking.

    1d4+2 piercing against all enemies in this creatures space. On crit: Blinded until healed.

Made by SanityWithIn for Monstery Monday Week 47: Spooky.

Lvl 6 large abberation
H641
Resistances.

Fire

Shocking Vistage.

Creatures within Range 1 must make a WIL DC 11 or be Frightened

Choose one.
  • Tanning Knife (2x)..

    Slashing. (or Web Whip, Range 6. On hit, Pull 4)

  • Web Net.

    Throw a 3x3 web within Range 4. STR Save DC 13 or be restrained in web if creature's turn starts and ends in the web. Web is flammable and can burn away to fire damage.

Lvl 4 human
20
Who will you summon? .

(1/Safe Rest) If heroes call for help against specters or ghosts, in one round, 4 specter decimators will arrive as allies and leave at the end of the encounter.

Disaster of Biblical Proportions.

Specter Decimators came prepared. Advantage against non-corporeal enemies, particularly specters and ghosts.

Choose one.
  • Photon Apparatus and Nucleus Wand..

    (Lightning dmg, Range 8) Highly effective against non-corporeal enemies, especially specters and ghosts.

  • Specter Snare.

    (1/Encounter) Range 2) Specter Decimator lays snare. DC 14 STR save for all non-corporeal enemies within range to escape, otherwise contained. Escape DC 20 STR save once contained.

Specter Decimators were once ordinary people until they encountered the supernatural world. Now they suit up and wield weapons of magi-science to neutralize and contain any threat from the world beyond. Who will you summon? Specter Decimators!

Aura of Arrogance.

You have heavy armor against someone that has gotten one of your riddles wrong or failed to answer.

  • Riddle Me This.

    Ask a hero a riddle. They may use a reaction to answer it. If they answer incorrectly or do not answer, summon 4 Zombie Minions (d4+8) surrounding them

The Sphinx's riddles should ALL be bad, pun based dad jokes centered around spooky things.

Examples:

"Why didn't the skeleton fight the man? He had no GUTS!"

"Who did the dislexic zombie eat first? Brian."

Lvl 4 large abberation
649
Web Walker.

Spythronar is immune to web's effects.

Choose one.
  • Crush (2x)..

    Bludgeoning. On hit, can be Grappled.

  • Lightning Surge. .

    Lightning. Grappled targets also take this damage.

    Spythronar can target the webs it makes to attack all creatures standing in the web.

  • Weave Web.

    The Spythronar can weave a 3x3 web within Range 4. STR Save DC 12 or be restrained in web if creature's turn starts and ends in the web. Web is flammable and can burn away to fire damage.

Lvl 4 small abberation
6
Swarm.

When damaged, decrement the damage die then summon 1 minion. (d6 small » d4 tiny » dead).

Choose one.
  • Gnaw.

    1d8

  • Weave Web.

    Create a 2x2 Web within Range 4. STR Save DC 11 or be restrained in web if creature's turn starts and ends in the web. Web is flammable and can burn away to fire damage.

Lvl 12 huge ghost manifestation
H8300
Friendly Visage of Imminent Destruction.

(1/Encounter Start, Range 30) DC 15 WIL save for all enemies within range. On failed save, disadvantage in all attack, might, or influence checks. On hero's turn, WIL save can be rerolled.

Dark God's Avatar.

Stay Buff Mushmallow Man has advantage on all attacks and rolls until struck with by a magical attack.

Natural Enemies.

Weak to Specter Decimators and their magi-science weapons.

Choose one.
  • Puffy Punch..

    (Reach 4, knockdown) Melee attack against one enemy.

  • Mushmallow Throw!.

    (Range 20, 3x3 square) Hurls a chunk of nearby building or terrain.

A dark god created an avatar after a popular mushmallow mascot, a large puffy sumo wrestler. He hopes to strike fear into peoples' hearts using their beloved mascot against them as a titan of destruction. Not even the Specter Decimators can stop him now!

Lvl 1 zombie
718
Necromancer's Familiars: Necromancer's Thrall.

You do not act unless ordered by the Necromancer that summoned you.

  • Flame Claw..

    On crit: Smolder

The Burned are zombies created from the corpses of those burned alive.

Lvl 1 zombie
28
Necromancer's Familiars: Necromancer's Thrall.

You do not act unless ordered by the Necromancer that summoned you.

  • Bludgeon..

    Cannot crit

The Bludgeoned are victims of terrible blunt force trauma. Perhaps a building collapsed on them, they were trampled by an uncaring Noble's steed, or they were beaten to death by an angry mob.

Lvl 1 zombie
H513
Necromancer's Familiars: Necromancer's Thrall.

You do not act unless ordered by the Necromancer that summoned you.

Choose one.
  • Frozen Claw..

    On hit: Slow

The Frozen are zombies made from the corpses of those frozen alive.

Lvl 1 zombie
20
Necromancer's Familiars: Necromancer's Thrall.

You do not act unless ordered by the Necromancer that summoned you.

  • Slice.

The Lacerated are zombies animated from victims of terrible slashing damage. Perhaps they were torn apart by a glabrezu, shred in a storm of swords, or slit their wrists.

Lvl 1 zombie
24
Necromancer's Familiars: Necromancer's Thrall.

You do not act unless ordered by the Necromancer that summoned you.

  • Undead Lightning...

    Range: 8. Cannot crit. Attacks one ally and one enemy.

The Smited are zombies made by those electrocuted to death.

Lvl 1 zombie
26
Necromancer's Familiars: Necromancer's Thrall.

You do not act unless ordered by the Necromancer that summoned you.

  • Bone Spear.

The Stabbed are the animated corpses of those killed by piercing attacks. They have a jagged, pointed bone Spear instead of hands and are covered in festering stab wounds.