Casters
- •Mace to the face.1d8+2.
On crit: Dazed.
- •Shield of Faith.
(Reach: 6) Target gains Heavy Armor (concentration: Up to 1 min).
Made by SanityWithIn for Monster Monday Week 29: Support.
On Death: Roll 1d20
Even: The nearest enemy is polymorphed into a cute squirrel.
Odd: The nearest ally is polymorphed into a cute squirrel.
When an enemy moves adjacent. They are pushed back 2 spaces and knocked prone.
- Zap (2x).
(Range: 12) 2d8. On miss: Damage self instead.
Immune to Opportunity Attacks.
If a cheeky parrot hears a tier 1 or lower spell being cast, it learns the spell (It starts combat knowing Vicious Mockery).
- •Rah! bracadabra.
Cast a spell learned via Mimicry.
- •Peck.1d6+3.
Made by SanityWithIn for Monster Monday Week 26: Island.
Teleport 8 after being hit.
Attacks deal 3 extra fire damage.
- •Enter Stance (2 Uses).
Enter Shadow or Phoenix Stance (concentration: Up to 1 min).
- •Viper Strike.
2d6+2 slashing. On damage: Poisoned (DC 15 STR save ends).
- •Searing Blade.
2d6+7 fire.
Made by SanityWithIn for Monster Monday Week 24: Magic.
Allies automatically save and take no damage from your spells.
- •Flame Dart (2x).
(Range: 8) 1d10+5 fire.
- •Pyroclasm (1 Use).
(Reach: 3) Others within reach take 2d10+10 fire damage (ignoring armor) or half on a DC 13 DEX save.
Falls Prone when missing with an attack.
- •Razorwind.1d4+2.
slashing (Vicious) Also damages up to 1 adjacent target.
- •Grease.
(2x2 area in Range: 6) DC 10 DEX save or prone.
Made by SanityWithIn for Monster Monday Week 17: City.
Ettins ignore Blinded and mind affecting conditions that last 1 turn or less.
- •(H1) Battle Mace.1d10+5 bludgeoning.
- •(H1) Heavy Swing.1d6+5 bludgeoning. On hit: Knockback 2.
- •(H1) Taunt.
(Reach: 8) taunt a hero in reach.
- •....................................................................
- •(H2) Flaming Fist.2d6+3 fire.
- •(H2) Flame Dart.(Range: 2-8) 1d10+5 fire.
- •(H2) Pyroclasm (1 Use).
(Reach: 3) Other creatures within reach take 6d10 fire or half on a DC 15 DEX save.
Made by SanityWithIn for Monster Monday Week 11: Duality.
Ettins ignore Blinded and mind affecting conditions that last 1 turn or less.
- •(H1) Battle Mace.
1d10+5 bludgeoning.
- •(H1) Heavy Swing.
1d6+5 bludgeoning. On hit: Knockback 2.
- •(H1) Taunt.
(Reach: 8) taunt a hero in reach.
- •....................................................................
- •(H2) Zap.
(Range: 2-12) 2d8+8 lightning. On miss. Deals the damage to itself.
- •(H2) Heal.
(Reach: 4) heal 2d6+5.
- •(H2) Mass Heal (1 Use).
(Reach: 3) Allies within reach heal 4d6 and 1 negative condition.
Made by SanityWithIn for Monster Monday Week 11: Duality.
(Reach: 3) At the end of your turn deal 10 necrotic to enemies within reach.
- Inflict Wounds.2d10.
necrotic.
- •Create.
(Reach: 6) Summon 2 Skeleton Minions (size: d4) within reach.
- •Improve.
(Reach: 6) Turn target Skeleton Minion into a lvl 1/2 Zombie.
- •Perfect.
(Reach: 6) Turn target Zombie into a Ghoul (It gains +5hp and Sickening Claw)
(Sickening Claw. 1d4+8. On damage: Dazed.) Made by SanityWithIn for Monster Monday Week 29: Support.
Cold (I), Fire (V)
- •Freezing Ray (2x).
(Range: 12) DC 18 STR save or 3d6+12 cold and restrained 1 turn.
- •Snowblind.
(Reach: 2) 6d6+12. On hit: Blinded 1 turn.
- •Glacier Strike (2 Uses).
(2x2 area in range: 12) d66 bludgeoning to creatures in that area. Creatures adjacent to that area take half a smuch. The entire area permanently becomes difficult terrain.
Made by SanityWithIn for Monster Monday Week 15: Arctic.
Flour Clouds explode for 5 fire damage when ignited.
- •Flour Cloud.
(2x2 area in Range: 8) creatures within a flour cloud are blinded.
- •Flame Dart (2x).
(Range: 8) 1d10+2 fire.
Made by SanityWithIn for Monster Monday Week 32: Laboratory.
When an ally would be hit you may instead teleport them 4 spaces (where they really were all long!).
- •Colorful Ray (2x).
(Range: 8) DC 13 INT save or Blinded 1 turn.
- •Dreadful Vision.
(Others in reach: 4) DC 13 INT save or Frightened 1 turn.
Made by SanityWithIn for Monster Monday Week 16: Illusion.
Shadowstep 6.
Enemies suffering from a condition roll their saves with disadvantage against you.
- •Ignite?
(Range: 8) 4d10 psychic or half on a DC 14 INT save.
- •Fireball? (2 Uses).
(3x3 area in range: 8) d44 psychic or half on DC 14 INT save.
Made by SanityWithIn for Monster Monday Week 16: Illusion.
Advantage on the first attack in the encounter.
On Damage: the next attack against that enemy has advantage.
- Rebuke.
(Reach: 4) 1d6+2 (can't miss, ignoring armor). 2x damage against undead or cowardly.
Fire.
Allies automaticall save and take no damage from your spells.
- •Quarterstaff.
1d6+1 bludgeoning.
- •Devastating Bolt.
(Range: 2-12) 2d4+2 force. On crit: Target is knocked prone.
- •Fireball (2 Uses).
(3x3 area within range: 12) 8d6 fire. DC 11 Dex save for half.
When an ally within 2 spaces dies, attack once for free
When a creature takes necrotic damage you may swap places with it.
- Shadow Blast.
(Range: 8) 1d12+6 necrotic.
Rakshasa can change their shape to any humanoid at will. The Illusion can only be pierced with True Sight.
Unaffected by Cantrips.
When you would be hit you may instead teleport 6 spaces (where you really were all long!).
- •Claw (2x).3d6+10.
On Crit: Confused 1 turn (the GM spends your first action).
- •Horrific Visions.
(3x3 area in Reach: 6) DC 17 INT save or frightened and d66 psychic, half on save.
- •Dominate.
DC 17 WIL save or you spend 3 actions, 2 actions on save. (Cannot spend resources, they regain spent actions afterwards.)
Made by SanityWithIn for Monster Monday Week 25: Pride.
Fire (I), Cold (V). Grappled and Riding creatures take 5 fire damage every turn.
- •Tail.(Reach: 2) 2d6+3..
On hit: Grappled.
- •Lavalash.
(Line: 8) 6d6 fire or half on DC 15 DEX save. Leaves cracked ground.
- •Eruption.
d66 fire to creatures on cracked ground, or half on DC 17 DEX save. Removes cracked ground.
Made by SanityWithIn for Monster Monday Week 23: Volcano.
Attacks daze on crit.
Heavy armor against ranged attacks.
- •Gale (2x).
(Range: 12) 1d4+3 slashing. On damage: Knockback Primary Die spaces.
- •Sweep (1 Use).
(2x2 area in Range: 12) DC 11 STR check or prone.
Made by SanityWithIn for Monster Monday Week 26: Island.
Heavy Armor against magical attacks and advantage on saves against spells.
- •Frightening Strain.1d4 psychic..
On crit: Frightened 1 turn.
- •Gentle Lullaby.
DC 13 WIL save or Dazed 2.
- •Ram.2d4+1 piercing.
Made by SanityWithIn for Monster Monday Week 12: Fey.
When an enemy moves adjacent. That enemy is restrained with shadowy tentacles (escape DC 13).
- •Summon Shadows.
(When there are no Shadows) Summon 4 Shadow minions.
- •Command.
Command your shadows to move 6 then attack (Reach 1, 1d12 each).
Made by SanityWithIn for Monster Monday Week 37: Heroic NPCs.
Melee hits against you knockback 4 spaces.
Heavy Armor against ranged attacks.
- Sweeping Winds.
(2x2 area in Range: 12) DC 14 STR save or prone.
Lightning (R)
Advantage on INT and WIL saves.
- •Arc Lightning.
(Range: 12) 3d8 lightning. Also strike the next closest magnetized target. If this attack misses Star Lord takes the damage instead.
- •Magnetic Discharge.
(Range: 6) 2d8+8 lightning to a hero and all other creatures within 2 spaces. Can only be cast on a magnetized target, ending the condition.
- •Magnetokinesis (1 Use).
(Reach: 12) forcefully move a magnetized target 6 spaces.
Made by SanityWithIn for Monster Monday Week 6: Gravity.
Add +1 to primary die rolls.
Attacks become Reach: Line 6.
- •Enter Stance (2 Uses).
Enter Mind or Wind Stance (concentration: Up to 1 min).
- •Perfect Strike.1d8+6..
Can't be defended against.
- •Comet Strike.1d4+12..
On crit: Dazed.
Made by SanityWithIn for Monster Monday Week 24: Magic.
Has Flying in avian form and Medium Armor in lupine form.
- •Air Cutter (2x).
(Range: 12) 2d4+5 slashing.
- •Thunderfang.
2d8+10 lightning (ignoring metal armor).
- •Windshift (1 Use).
(Reach: 3) Others in reach are knocked back 4 spaces and take d44 slashing or half on a DC 13 DEX save. Shift into avian Form.
- •Lightningshift (1 Use).
(3x3 area in Range: 12) Teleport to a space within the area. Others in the area take 4d8+8 lightning. Shift into lupine form.
Made by SanityWithIn for Monster Monday Week 24: Magic.
At the start of each round summon two 1d4 rat minions for every hero. They only act when commanded.
Force a creature to repeat its last action for free. You may choose new targets.
- •Command.
Command your rat minions to move and attack.
- •Vicious Threat (2x).
(Range: 12) 2d4+4 psychic. On hit: Frightened for 1 turn.
- •Captivating Melody (1 Use).
(Others in Reach: 6) DC 13 INT save or Confused 1 turn.
- •Reprise.
Recharge one of your limited use abilities.
At 75 HP summon two 1d4 rat minions for every hero.
The Pied Piper is dying! 60 more damage and he dies. Until then creatures frightened or confused by him gain the other condition as well.
Made by SanityWithIn for Monster Monday Week 20: Sound.
Can teleport to a metal object within 6 spaces instead of moving.
Animated Objcts within 3 spaces can Interpose attacks against you this turn.
(Range: 8) When an ally is attacked. Choose another creature within Range to swap places with your ally on a failed DC 13 WIL save (they become the new target).
- Shocking Bolt (2x).(Range: 8) 4d4.
Lightning. On crit: Dazed.
Made by SanityWithIn for Monster Monday Week 21: Constructs.